refactor(srp): move urp final color execution into managed feature
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@@ -64,6 +64,7 @@ namespace Gameplay
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public bool HasRenderGraphRasterPassBuilderUseTexture;
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public bool HasRenderGraphRasterPassBuilderSetColorAttachment;
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public bool HasRenderGraphRasterPassBuilderSetColorScaleFullscreenExecution;
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public bool HasRenderGraphRasterPassBuilderSetFinalColorFullscreenExecution;
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public bool HasRenderGraphRasterPassBuilderCommit;
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public bool HasSceneRenderPhaseType;
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public bool HasSceneRenderInjectionPointType;
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@@ -366,6 +367,10 @@ namespace Gameplay
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rasterPassBuilderType.GetMethod(
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"SetColorScaleFullscreenExecution",
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PublicInstanceMethodFlags) != null;
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HasRenderGraphRasterPassBuilderSetFinalColorFullscreenExecution =
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rasterPassBuilderType.GetMethod(
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"SetFinalColorFullscreenExecution",
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PublicInstanceMethodFlags) != null;
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HasRenderGraphRasterPassBuilderCommit =
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rasterPassBuilderType.GetMethod(
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"Commit",
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