Refactor editor window synchronization flow

This commit is contained in:
2026-04-26 00:19:58 +08:00
parent 12b71a319f
commit 5b6c46d382
32 changed files with 1787 additions and 320 deletions

View File

@@ -34,72 +34,6 @@ bool EditorWindowWorkspaceStore::TrySetWindowSet(
return true;
}
bool EditorWindowWorkspaceStore::UpsertWindowState(
const UIEditorWindowWorkspaceState& windowState,
bool primary,
std::string& outError) {
UIEditorWindowWorkspaceSet nextWindowSet = m_windowSet;
if (UIEditorWindowWorkspaceState* existingState =
FindMutableUIEditorWindowWorkspaceState(nextWindowSet, windowState.windowId);
existingState != nullptr) {
*existingState = windowState;
} else {
nextWindowSet.windows.push_back(windowState);
}
if (primary || nextWindowSet.primaryWindowId.empty()) {
nextWindowSet.primaryWindowId = windowState.windowId;
}
if (nextWindowSet.activeWindowId.empty() ||
FindUIEditorWindowWorkspaceState(nextWindowSet, nextWindowSet.activeWindowId) == nullptr) {
nextWindowSet.activeWindowId = windowState.windowId;
}
if (!ValidateWindowSet(nextWindowSet, outError)) {
return false;
}
m_windowSet = std::move(nextWindowSet);
outError.clear();
return true;
}
void EditorWindowWorkspaceStore::RemoveWindowState(std::string_view windowId, bool primary) {
if (primary) {
m_windowSet = {};
return;
}
UIEditorWindowWorkspaceSet nextWindowSet = m_windowSet;
nextWindowSet.windows.erase(
std::remove_if(
nextWindowSet.windows.begin(),
nextWindowSet.windows.end(),
[windowId](const UIEditorWindowWorkspaceState& state) {
return state.windowId == windowId;
}),
nextWindowSet.windows.end());
if (nextWindowSet.windows.empty()) {
m_windowSet = {};
return;
}
if (nextWindowSet.primaryWindowId == windowId ||
FindUIEditorWindowWorkspaceState(nextWindowSet, nextWindowSet.primaryWindowId) == nullptr) {
nextWindowSet.primaryWindowId = nextWindowSet.windows.front().windowId;
}
if (nextWindowSet.activeWindowId == windowId ||
FindUIEditorWindowWorkspaceState(nextWindowSet, nextWindowSet.activeWindowId) == nullptr) {
nextWindowSet.activeWindowId = nextWindowSet.primaryWindowId;
}
std::string ignoredError = {};
if (ValidateWindowSet(nextWindowSet, ignoredError)) {
m_windowSet = std::move(nextWindowSet);
}
}
bool EditorWindowWorkspaceStore::IsPrimaryWindowId(std::string_view windowId) const {
return !windowId.empty() && m_windowSet.primaryWindowId == windowId;
}