Group rendering cache files

This commit is contained in:
2026-04-05 22:07:49 +08:00
parent 4236427fca
commit 5ae1b03a9e
9 changed files with 10 additions and 10 deletions

View File

@@ -449,8 +449,8 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipeline.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipelineAsset.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSurface.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/DirectionalShadowSurfaceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Caches/RenderResourceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Caches/DirectionalShadowSurfaceCache.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthStylePassBase.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthOnlyPass.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinShadowCasterPass.h
@@ -459,7 +459,7 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/CameraRenderer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/DirectionalShadowSurfaceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Caches/DirectionalShadowSurfaceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBase.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBaseResources.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthOnlyPass.cpp
@@ -471,7 +471,7 @@ add_library(XCEngine STATIC
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSurface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Extraction/RenderSceneExtractor.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Extraction/RenderSceneUtility.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Caches/RenderResourceCache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Planning/SceneRenderRequestPlanner.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/SceneRenderer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipeline.cpp

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@@ -5,7 +5,7 @@
#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderMaterialStateUtils.h>
#include <XCEngine/Rendering/RenderResourceCache.h>
#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDescriptorSet.h>
#include <XCEngine/RHI/RHIPipelineLayout.h>

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@@ -5,7 +5,7 @@
#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderResourceCache.h>
#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
#include <XCEngine/RHI/RHIPipelineState.h>
#include <XCEngine/Resources/Shader/Shader.h>

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@@ -6,7 +6,7 @@
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderPipeline.h>
#include <XCEngine/Rendering/RenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderResourceCache.h>
#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
#include <XCEngine/RHI/RHIDescriptorPool.h>
#include <XCEngine/RHI/RHIDescriptorSet.h>

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@@ -1,4 +1,4 @@
#include "Rendering/DirectionalShadowSurfaceCache.h"
#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
#include "Rendering/Planning/CameraRenderRequest.h"
#include "RHI/RHIDevice.h"

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@@ -1,4 +1,4 @@
#include "Rendering/RenderResourceCache.h"
#include "Rendering/Caches/RenderResourceCache.h"
#include <XCEngine/RHI/RHIEnums.h>

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@@ -1,6 +1,6 @@
#include "Rendering/Execution/CameraRenderer.h"
#include "Rendering/DirectionalShadowSurfaceCache.h"
#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"