Group rendering cache files
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@@ -449,8 +449,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipeline.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipelineAsset.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSurface.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/DirectionalShadowSurfaceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Caches/RenderResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Caches/DirectionalShadowSurfaceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthStylePassBase.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthOnlyPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinShadowCasterPass.h
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@@ -459,7 +459,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/CameraRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/DirectionalShadowSurfaceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Caches/DirectionalShadowSurfaceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBaseResources.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthOnlyPass.cpp
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@@ -471,7 +471,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSurface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Extraction/RenderSceneExtractor.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Extraction/RenderSceneUtility.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Caches/RenderResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Planning/SceneRenderRequestPlanner.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/SceneRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipeline.cpp
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@@ -5,7 +5,7 @@
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#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderMaterialStateUtils.h>
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#include <XCEngine/Rendering/RenderResourceCache.h>
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#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDescriptorSet.h>
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#include <XCEngine/RHI/RHIPipelineLayout.h>
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@@ -5,7 +5,7 @@
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#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
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#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderResourceCache.h>
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#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
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#include <XCEngine/RHI/RHIPipelineState.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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@@ -6,7 +6,7 @@
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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#include <XCEngine/Rendering/RenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderResourceCache.h>
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#include <XCEngine/Rendering/Caches/RenderResourceCache.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDescriptorSet.h>
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@@ -1,4 +1,4 @@
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Planning/CameraRenderRequest.h"
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#include "RHI/RHIDevice.h"
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@@ -1,4 +1,4 @@
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#include "Rendering/RenderResourceCache.h"
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#include "Rendering/Caches/RenderResourceCache.h"
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#include <XCEngine/RHI/RHIEnums.h>
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@@ -1,6 +1,6 @@
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#include "Rendering/Execution/CameraRenderer.h"
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Caches/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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#include "Rendering/Passes/BuiltinObjectIdPass.h"
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#include "Rendering/Passes/BuiltinShadowCasterPass.h"
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