refactor: Clean up D3D12 debug logging and rename CompileShader

- Remove debug OutputDebugStringA and file logging from D3D12Device
- Rename CompileShader to CreateShader for API consistency
This commit is contained in:
2026-03-25 19:01:47 +08:00
parent 712e975610
commit 5ade399df2
6 changed files with 3 additions and 79 deletions

View File

@@ -1,6 +1,5 @@
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12Enums.h"
#include <stdio.h>
namespace XCEngine {
namespace RHI {
@@ -18,14 +17,6 @@ bool D3D12CommandAllocator::Initialize(ID3D12Device* device, CommandQueueType ty
HRESULT hResult = device->CreateCommandAllocator(
ToD3D12(type),
IID_PPV_ARGS(&m_commandAllocator));
if (FAILED(hResult)) {
FILE* f = fopen("D:\\Xuanchi\\Main\\XCEngine\\debug_rhi.log", "a");
if (f) { fprintf(f, "[D3D12CommandAllocator] CreateCommandAllocator failed: hr=0x%08X\n", hResult); fclose(f); }
if (hResult == DXGI_ERROR_DEVICE_REMOVED) {
FILE* f2 = fopen("D:\\Xuanchi\\Main\\XCEngine\\debug_rhi.log", "a");
if (f2) { fprintf(f2, "[D3D12CommandAllocator] Device removed reason: %d\n", device->GetDeviceRemovedReason()); fclose(f2); }
}
}
return SUCCEEDED(hResult);
}