Add Vulkan GLSL shader compilation path
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@@ -157,6 +157,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanTexture.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanSampler.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanShader.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanShaderCompiler.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanDescriptorPool.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanDescriptorSet.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanPipelineLayout.h
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@@ -174,6 +175,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanTexture.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanSampler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanShader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanShaderCompiler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanDescriptorPool.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanDescriptorSet.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanPipelineLayout.cpp
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