Add editor typed field widgets and validation scenarios

This commit is contained in:
2026-04-07 17:55:42 +08:00
parent e22ce763c2
commit 5a3232c099
32 changed files with 4635 additions and 1 deletions

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@@ -58,6 +58,21 @@ if(TARGET editor_ui_property_grid_basic_validation)
editor_ui_property_grid_basic_validation)
endif()
if(TARGET editor_ui_bool_field_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_bool_field_basic_validation)
endif()
if(TARGET editor_ui_number_field_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_number_field_basic_validation)
endif()
if(TARGET editor_ui_enum_field_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_enum_field_basic_validation)
endif()
if(TARGET editor_ui_list_view_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_list_view_basic_validation)

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@@ -24,6 +24,9 @@ Layout:
- `shell/panel_frame_basic/`: panel frame layout/state/hit-test only
- `shell/scroll_view_basic/`: ScrollView viewport, clip, thumb drag, wheel offset only
- `shell/property_grid_basic/`: PropertyGrid section toggle, field selection, value edit, keyboard navigation only
- `shell/bool_field_basic/`: BoolField click toggle, keyboard toggle, hover/focus/value feedback only
- `shell/number_field_basic/`: NumberField step buttons, direct text edit, Enter commit, Esc cancel only
- `shell/enum_field_basic/`: EnumField previous/next switch, keyboard switch, hover/focus/selection feedback only
- `shell/status_bar_basic/`: status bar slot/segment/hit-test only
- `shell/tree_view_basic/`: TreeView row layout, indent, disclosure, selection, focus, hit-test only
- `shell/list_view_basic/`: ListView row layout, selection, focus, keyboard navigation, hit-test only
@@ -90,6 +93,21 @@ Scenarios:
Executable: `XCUIEditorPropertyGridBasicValidation.exe`
Scope: PropertyGrid 基础控件验证;只检查 section toggle、field selection、value edit、Enter/Esc、keyboard navigation不涉及业务 Inspector
- `editor.shell.bool_field_basic`
Build target: `editor_ui_bool_field_basic_validation`
Executable: `XCUIEditorBoolFieldBasicValidation.exe`
Scope: BoolField 基础控件契约只验证点击切换、Space/Enter 切换、hover/focus/value/result 联动
- `editor.shell.number_field_basic`
Build target: `editor_ui_number_field_basic_validation`
Executable: `XCUIEditorNumberFieldBasicValidation.exe`
Scope: NumberField 基础控件契约只验证步进按钮、直接字符编辑、Enter 提交、Esc 取消、hover/focus/result 联动
- `editor.shell.enum_field_basic`
Build target: `editor_ui_enum_field_basic_validation`
Executable: `XCUIEditorEnumFieldBasicValidation.exe`
Scope: EnumField 基础控件契约只验证前后切换按钮、Left/Right/Home/End 键盘切换、hover/focus/result 联动
- `editor.shell.status_bar_basic`
Build target: `editor_ui_status_bar_basic_validation`
Executable: `XCUIEditorStatusBarBasicValidation.exe`
@@ -195,6 +213,12 @@ Selected controls:
- `shell/scroll_view_basic/`
把鼠标移到右侧日志区内滚轮滚动,拖拽 scrollbar thumb检查 `Hover / Focused / Thumb Dragging / Offset / Has Scrollbar / Result`,按 `重置``截图(F12)` 或直接按 `F12`
- `shell/bool_field_basic/`
先看顶部中文说明,再点击 `BoolField` 的 row 或 toggle控件获得 focus 后按 `Space / Enter`,检查 `Hover / Focused / Value / Result` 是否同步更新,按 `重置``截图(F12)` 或直接按 `F12`
- `shell/number_field_basic/`
先看顶部中文说明,再点击 `- / +` 检查步进;点击数值框后直接输入字符并按 `Enter` 提交,或按 `Esc` 取消,检查 `Hover / Focused / Editing / Value / Result`,按 `重置``截图(F12)` 或直接按 `F12`
- `shell/enum_field_basic/`
先看顶部中文说明,再点击 `< / >` 切换选项;控件获得 focus 后按 `Left / Right / Home / End`,检查 `Hover / Focused / Selected / Result`,按 `重置``截图(F12)` 或直接按 `F12`
- `shell/status_bar_basic/`
Move the mouse across leading/trailing segments, click interactive segments, toggle focus/active, press `F12`.

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@@ -19,6 +19,15 @@ endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/property_grid_basic/CMakeLists.txt")
add_subdirectory(property_grid_basic)
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/bool_field_basic/CMakeLists.txt")
add_subdirectory(bool_field_basic)
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/number_field_basic/CMakeLists.txt")
add_subdirectory(number_field_basic)
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/enum_field_basic/CMakeLists.txt")
add_subdirectory(enum_field_basic)
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tree_view_basic/CMakeLists.txt")
add_subdirectory(tree_view_basic)
endif()

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@@ -0,0 +1,30 @@
add_executable(editor_ui_bool_field_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_bool_field_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_bool_field_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_bool_field_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_bool_field_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_bool_field_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_bool_field_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorBoolFieldBasicValidation"
)

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@@ -0,0 +1,670 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorBoolFieldInteraction.h>
#include <XCEditor/Widgets/UIEditorBoolField.h>
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::UIEditorBoolFieldInteractionFrame;
using XCEngine::UI::Editor::UIEditorBoolFieldInteractionResult;
using XCEngine::UI::Editor::UIEditorBoolFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorBoolFieldInteraction;
using XCEngine::UI::Editor::Widgets::AppendUIEditorBoolField;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorBoolField;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldSpec;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorBoolFieldBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | BoolField Basic";
constexpr UIColor kWindowBg(0.13f, 0.13f, 0.13f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonHoverBg(0.32f, 0.32f, 0.32f, 1.0f);
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonLayout {
ActionId action = ActionId::Reset;
const char* label = "";
UIRect rect = {};
};
struct ScenarioLayout {
UIRect introRect = {};
UIRect controlRect = {};
UIRect stateRect = {};
UIRect previewRect = {};
UIRect fieldRect = {};
std::vector<ButtonLayout> buttons = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::int32_t MapBoolFieldKey(UINT keyCode) {
switch (keyCode) {
case VK_SPACE:
return static_cast<std::int32_t>(KeyCode::Space);
case VK_RETURN:
return static_cast<std::int32_t>(KeyCode::Enter);
default:
return static_cast<std::int32_t>(KeyCode::None);
}
}
ScenarioLayout BuildScenarioLayout(float width, float height) {
constexpr float margin = 20.0f;
constexpr float leftWidth = 430.0f;
constexpr float gap = 16.0f;
ScenarioLayout layout = {};
layout.introRect = UIRect(margin, margin, leftWidth, 214.0f);
layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 84.0f);
layout.stateRect = UIRect(
margin,
layout.controlRect.y + layout.controlRect.height + gap,
leftWidth,
(std::max)(220.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
layout.previewRect = UIRect(
leftWidth + margin * 2.0f,
margin,
(std::max)(420.0f, width - leftWidth - margin * 3.0f),
height - margin * 2.0f);
layout.fieldRect = UIRect(
layout.previewRect.x + 24.0f,
layout.previewRect.y + 82.0f,
260.0f,
32.0f);
const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
const float buttonY = layout.controlRect.y + 32.0f;
layout.buttons = {
{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
};
return layout;
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 40.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(
UIDrawList& drawList,
const ButtonLayout& button,
bool hovered) {
drawList.AddFilledRect(button.rect, hovered ? kButtonHoverBg : kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kCardBorder, 1.0f, 8.0f);
drawList.AddText(
UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f),
button.label,
kTextPrimary,
12.0f);
}
std::string DescribeHitTarget(const UIEditorBoolFieldHitTarget& hitTarget) {
switch (hitTarget.kind) {
case UIEditorBoolFieldHitTargetKind::Toggle:
return "toggle";
case UIEditorBoolFieldHitTargetKind::Row:
return "row";
case UIEditorBoolFieldHitTargetKind::None:
default:
return "none";
}
}
UIInputEvent MakePointerEvent(
UIInputEventType type,
const UIPoint& position,
UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = position;
event.pointerButton = button;
return event;
}
UIInputEvent MakeKeyEvent(std::int32_t keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = keyCode;
return event;
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
InvalidateRect(hwnd, nullptr, FALSE);
return 0;
}
const std::int32_t keyCode = MapBoolFieldKey(static_cast<UINT>(wParam));
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
app->HandleKeyDown(keyCode);
return 0;
}
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
if (app != nullptr) {
app->m_hwnd = nullptr;
}
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1480,
920,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
UpdateWindow(m_hwnd);
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/bool_field_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
ScenarioLayout GetLayout() const {
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
return BuildScenarioLayout(width, height);
}
void ResetScenario() {
m_value = false;
m_spec = {};
m_spec.fieldId = "enabled";
m_spec.label = "Enabled";
m_interactionState = {};
m_interactionState.fieldState.focused = true;
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hoveredAction = ActionId::Reset;
m_hasHoveredAction = false;
m_lastResult = "已重置到默认 BoolField 状态";
RefreshFrame();
}
void RefreshFrame() {
if (m_hwnd == nullptr) {
return;
}
const ScenarioLayout layout = GetLayout();
m_frame = UpdateUIEditorBoolFieldInteraction(
m_interactionState,
m_value,
layout.fieldRect,
m_spec,
{});
}
void OnResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_renderer.Resize(width, height);
RefreshFrame();
}
void HandleMouseMove(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
UpdateHoveredAction(layout, x, y);
TRACKMOUSEEVENT trackEvent = {};
trackEvent.cbSize = sizeof(trackEvent);
trackEvent.dwFlags = TME_LEAVE;
trackEvent.hwndTrack = m_hwnd;
TrackMouseEvent(&trackEvent);
PumpEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hasHoveredAction = false;
PumpEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonDown(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
if (HitTestAction(layout, x, y) != nullptr) {
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonDown, m_mousePosition, UIPointerButton::Left) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonUp(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button != nullptr) {
ExecuteAction(button->action);
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIEditorBoolFieldInteractionResult result =
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonUp, m_mousePosition, UIPointerButton::Left) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleKeyDown(std::int32_t keyCode) {
const UIEditorBoolFieldInteractionResult result =
PumpEvents({ MakeKeyEvent(keyCode) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button == nullptr) {
m_hasHoveredAction = false;
return;
}
m_hoveredAction = button->action;
m_hasHoveredAction = true;
}
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
for (const ButtonLayout& button : layout.buttons) {
if (ContainsPoint(button.rect, x, y)) {
return &button;
}
}
return nullptr;
}
UIEditorBoolFieldInteractionResult PumpEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
m_frame = UpdateUIEditorBoolFieldInteraction(
m_interactionState,
m_value,
layout.fieldRect,
m_spec,
std::move(events));
return m_frame.result;
}
void UpdateResultText(const UIEditorBoolFieldInteractionResult& result) {
if (result.valueChanged) {
m_lastResult = std::string("值已切换到 ") + (m_value ? "true" : "false");
return;
}
if (result.consumed) {
m_lastResult = "控件已消费输入";
return;
}
m_lastResult = "等待交互";
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::Reset:
ResetScenario();
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
m_lastResult = "已请求截图,输出到 captures/latest.png";
break;
}
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const ScenarioLayout layout = BuildScenarioLayout(width, height);
RefreshFrame();
const UIEditorBoolFieldHitTarget currentHit =
HitTestUIEditorBoolField(m_frame.layout, m_mousePosition);
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorBoolFieldBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
layout.introRect,
"这个测试在验证什么功能",
"只验证 Editor BoolField 的基础交互契约,不涉及 PropertyGrid 或任何业务 Inspector。");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 点击 row 或 toggle检查 true / false 是否稳定切换。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. 控件获得 focus 后按 Space / Enter也必须能切换值。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
"3. 检查 Hover / Focus / Value / Result 是否同步更新。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
"4. 按 F12 或点击截图按钮,确认自动截图路径正确。",
kTextPrimary,
12.0f);
DrawCard(drawList, layout.controlRect, "操作");
for (const ButtonLayout& button : layout.buttons) {
DrawButton(
drawList,
button,
m_hasHoveredAction && m_hoveredAction == button.action);
}
DrawCard(drawList, layout.stateRect, "状态摘要", "重点检查 hit / focus / value / result。");
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
"Hover: " + DescribeHitTarget(currentHit),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + (m_interactionState.fieldState.focused ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
std::string("Active: ") + (m_interactionState.fieldState.active ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
std::string("Value: ") + (m_value ? "true" : "false"),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
"Result: " + m_lastResult,
kTextPrimary,
12.0f);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("F12 -> tests/UI/Editor/integration/shell/bool_field_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
captureSummary,
kTextWeak,
12.0f);
DrawCard(drawList, layout.previewRect, "BoolField 预览", "这里只放一个 BoolField。");
UIEditorBoolFieldSpec previewSpec = m_spec;
previewSpec.value = m_value;
AppendUIEditorBoolField(
drawList,
layout.fieldRect,
previewSpec,
m_interactionState.fieldState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
UIEditorBoolFieldSpec m_spec = {};
bool m_value = false;
UIEditorBoolFieldInteractionState m_interactionState = {};
UIEditorBoolFieldInteractionFrame m_frame = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}

View File

@@ -0,0 +1,30 @@
add_executable(editor_ui_enum_field_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_enum_field_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_enum_field_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_enum_field_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_enum_field_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_enum_field_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_enum_field_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorEnumFieldBasicValidation"
)

View File

@@ -0,0 +1,673 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorEnumFieldInteraction.h>
#include <XCEditor/Widgets/UIEditorEnumField.h>
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::UIEditorEnumFieldInteractionFrame;
using XCEngine::UI::Editor::UIEditorEnumFieldInteractionResult;
using XCEngine::UI::Editor::UIEditorEnumFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorEnumFieldInteraction;
using XCEngine::UI::Editor::Widgets::AppendUIEditorEnumField;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorEnumField;
using XCEngine::UI::Editor::Widgets::ResolveUIEditorEnumFieldValueText;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldSpec;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorEnumFieldBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | EnumField Basic";
constexpr UIColor kWindowBg(0.13f, 0.13f, 0.13f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonHoverBg(0.32f, 0.32f, 0.32f, 1.0f);
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonLayout {
ActionId action = ActionId::Reset;
const char* label = "";
UIRect rect = {};
};
struct ScenarioLayout {
UIRect introRect = {};
UIRect controlRect = {};
UIRect stateRect = {};
UIRect previewRect = {};
UIRect fieldRect = {};
std::vector<ButtonLayout> buttons = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::int32_t MapEnumFieldKey(UINT keyCode) {
switch (keyCode) {
case VK_LEFT:
return static_cast<std::int32_t>(KeyCode::Left);
case VK_RIGHT:
return static_cast<std::int32_t>(KeyCode::Right);
case VK_HOME:
return static_cast<std::int32_t>(KeyCode::Home);
case VK_END:
return static_cast<std::int32_t>(KeyCode::End);
case VK_RETURN:
return static_cast<std::int32_t>(KeyCode::Enter);
default:
return static_cast<std::int32_t>(KeyCode::None);
}
}
ScenarioLayout BuildScenarioLayout(float width, float height) {
constexpr float margin = 20.0f;
constexpr float leftWidth = 430.0f;
constexpr float gap = 16.0f;
ScenarioLayout layout = {};
layout.introRect = UIRect(margin, margin, leftWidth, 220.0f);
layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 84.0f);
layout.stateRect = UIRect(
margin,
layout.controlRect.y + layout.controlRect.height + gap,
leftWidth,
(std::max)(220.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
layout.previewRect = UIRect(
leftWidth + margin * 2.0f,
margin,
(std::max)(420.0f, width - leftWidth - margin * 3.0f),
height - margin * 2.0f);
layout.fieldRect = UIRect(
layout.previewRect.x + 24.0f,
layout.previewRect.y + 82.0f,
320.0f,
32.0f);
const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
const float buttonY = layout.controlRect.y + 32.0f;
layout.buttons = {
{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
};
return layout;
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 40.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(
UIDrawList& drawList,
const ButtonLayout& button,
bool hovered) {
drawList.AddFilledRect(button.rect, hovered ? kButtonHoverBg : kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kCardBorder, 1.0f, 8.0f);
drawList.AddText(UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f), button.label, kTextPrimary, 12.0f);
}
std::string DescribeHitTarget(const UIEditorEnumFieldHitTarget& hitTarget) {
switch (hitTarget.kind) {
case UIEditorEnumFieldHitTargetKind::PreviousButton:
return "previous";
case UIEditorEnumFieldHitTargetKind::NextButton:
return "next";
case UIEditorEnumFieldHitTargetKind::ValueBox:
return "value_box";
case UIEditorEnumFieldHitTargetKind::Row:
return "row";
case UIEditorEnumFieldHitTargetKind::None:
default:
return "none";
}
}
UIInputEvent MakePointerEvent(
UIInputEventType type,
const UIPoint& position,
UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = position;
event.pointerButton = button;
return event;
}
UIInputEvent MakeKeyEvent(std::int32_t keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = keyCode;
return event;
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
InvalidateRect(hwnd, nullptr, FALSE);
return 0;
}
const std::int32_t keyCode = MapEnumFieldKey(static_cast<UINT>(wParam));
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
app->HandleKeyDown(keyCode);
return 0;
}
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
if (app != nullptr) {
app->m_hwnd = nullptr;
}
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1480,
920,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
UpdateWindow(m_hwnd);
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/enum_field_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
ScenarioLayout GetLayout() const {
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
return BuildScenarioLayout(width, height);
}
void ResetScenario() {
m_spec = {};
m_spec.fieldId = "render_mode";
m_spec.label = "Render Mode";
m_spec.options = { "Opaque", "Cutout", "Fade", "Transparent" };
m_selectedIndex = 1u;
m_spec.selectedIndex = m_selectedIndex;
m_interactionState = {};
m_interactionState.fieldState.focused = true;
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hoveredAction = ActionId::Reset;
m_hasHoveredAction = false;
m_lastResult = "已重置到默认 EnumField 状态";
RefreshFrame();
}
void RefreshFrame() {
if (m_hwnd == nullptr) {
return;
}
m_spec.selectedIndex = m_selectedIndex;
const ScenarioLayout layout = GetLayout();
m_frame = UpdateUIEditorEnumFieldInteraction(
m_interactionState,
m_selectedIndex,
layout.fieldRect,
m_spec,
{});
m_spec.selectedIndex = m_selectedIndex;
}
void OnResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_renderer.Resize(width, height);
RefreshFrame();
}
void HandleMouseMove(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
UpdateHoveredAction(layout, x, y);
TRACKMOUSEEVENT trackEvent = {};
trackEvent.cbSize = sizeof(trackEvent);
trackEvent.dwFlags = TME_LEAVE;
trackEvent.hwndTrack = m_hwnd;
TrackMouseEvent(&trackEvent);
PumpEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hasHoveredAction = false;
PumpEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonDown(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
if (HitTestAction(layout, x, y) != nullptr) {
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonDown, m_mousePosition, UIPointerButton::Left) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonUp(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button != nullptr) {
ExecuteAction(button->action);
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIEditorEnumFieldInteractionResult result =
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonUp, m_mousePosition, UIPointerButton::Left) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleKeyDown(std::int32_t keyCode) {
const UIEditorEnumFieldInteractionResult result =
PumpEvents({ MakeKeyEvent(keyCode) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button == nullptr) {
m_hasHoveredAction = false;
return;
}
m_hoveredAction = button->action;
m_hasHoveredAction = true;
}
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
for (const ButtonLayout& button : layout.buttons) {
if (ContainsPoint(button.rect, x, y)) {
return &button;
}
}
return nullptr;
}
UIEditorEnumFieldInteractionResult PumpEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
m_spec.selectedIndex = m_selectedIndex;
m_frame = UpdateUIEditorEnumFieldInteraction(
m_interactionState,
m_selectedIndex,
layout.fieldRect,
m_spec,
std::move(events));
m_spec.selectedIndex = m_selectedIndex;
return m_frame.result;
}
void UpdateResultText(const UIEditorEnumFieldInteractionResult& result) {
if (result.selectionChanged && m_selectedIndex < m_spec.options.size()) {
m_lastResult = std::string("已切换到: ") + m_spec.options[m_selectedIndex];
return;
}
if (result.consumed) {
m_lastResult = "控件已消费输入";
return;
}
m_lastResult = "等待交互";
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::Reset:
ResetScenario();
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
m_lastResult = "已请求截图,输出到 captures/latest.png";
break;
}
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const ScenarioLayout layout = BuildScenarioLayout(width, height);
RefreshFrame();
const UIEditorEnumFieldHitTarget currentHit =
HitTestUIEditorEnumField(m_frame.layout, m_mousePosition);
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorEnumFieldBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
layout.introRect,
"这个测试在验证什么功能",
"只验证 Editor EnumField 基础控件,不涉及 PropertyGrid 或业务 Inspector。");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 点击 < / > 按钮,检查枚举选项是否稳定切换。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. 控件获得 focus 后按 Left / Right / Home / End检查键盘切换。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
"3. 检查 Hover / Focus / Selected / Result 是否同步更新。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
"4. 这个场景只覆盖基础交互契约,不提前承载任何业务面板。",
kTextPrimary,
12.0f);
DrawCard(drawList, layout.controlRect, "操作");
for (const ButtonLayout& button : layout.buttons) {
DrawButton(drawList, button, m_hasHoveredAction && m_hoveredAction == button.action);
}
DrawCard(drawList, layout.stateRect, "状态摘要");
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
"Hover: " + DescribeHitTarget(currentHit),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + (m_interactionState.fieldState.focused ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
std::string("Active: ") + (m_interactionState.fieldState.active ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
"Selected: " + ResolveUIEditorEnumFieldValueText(m_spec),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
"Result: " + m_lastResult,
kTextPrimary,
12.0f);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("F12 -> tests/UI/Editor/integration/shell/enum_field_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
captureSummary,
kTextWeak,
12.0f);
DrawCard(drawList, layout.previewRect, "EnumField 预览", "这里只放一个 EnumField。");
AppendUIEditorEnumField(
drawList,
layout.fieldRect,
m_spec,
m_interactionState.fieldState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
UIEditorEnumFieldSpec m_spec = {};
std::size_t m_selectedIndex = 0u;
UIEditorEnumFieldInteractionState m_interactionState = {};
UIEditorEnumFieldInteractionFrame m_frame = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}

View File

@@ -0,0 +1,30 @@
add_executable(editor_ui_number_field_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_number_field_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_number_field_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_number_field_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_number_field_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_number_field_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_number_field_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorNumberFieldBasicValidation"
)

View File

@@ -0,0 +1,727 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorNumberFieldInteraction.h>
#include <XCEditor/Widgets/UIEditorNumberField.h>
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::UIEditorNumberFieldInteractionFrame;
using XCEngine::UI::Editor::UIEditorNumberFieldInteractionResult;
using XCEngine::UI::Editor::UIEditorNumberFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorNumberFieldInteraction;
using XCEngine::UI::Editor::Widgets::AppendUIEditorNumberField;
using XCEngine::UI::Editor::Widgets::FormatUIEditorNumberFieldValue;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorNumberField;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldSpec;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorNumberFieldBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | NumberField Basic";
constexpr UIColor kWindowBg(0.13f, 0.13f, 0.13f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonHoverBg(0.32f, 0.32f, 0.32f, 1.0f);
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonLayout {
ActionId action = ActionId::Reset;
const char* label = "";
UIRect rect = {};
};
struct ScenarioLayout {
UIRect introRect = {};
UIRect controlRect = {};
UIRect stateRect = {};
UIRect previewRect = {};
UIRect fieldRect = {};
std::vector<ButtonLayout> buttons = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::int32_t MapNumberFieldKey(UINT keyCode) {
switch (keyCode) {
case VK_LEFT:
return static_cast<std::int32_t>(KeyCode::Left);
case VK_RIGHT:
return static_cast<std::int32_t>(KeyCode::Right);
case VK_UP:
return static_cast<std::int32_t>(KeyCode::Up);
case VK_DOWN:
return static_cast<std::int32_t>(KeyCode::Down);
case VK_HOME:
return static_cast<std::int32_t>(KeyCode::Home);
case VK_END:
return static_cast<std::int32_t>(KeyCode::End);
case VK_RETURN:
return static_cast<std::int32_t>(KeyCode::Enter);
case VK_ESCAPE:
return static_cast<std::int32_t>(KeyCode::Escape);
default:
return static_cast<std::int32_t>(KeyCode::None);
}
}
ScenarioLayout BuildScenarioLayout(float width, float height) {
constexpr float margin = 20.0f;
constexpr float leftWidth = 430.0f;
constexpr float gap = 16.0f;
ScenarioLayout layout = {};
layout.introRect = UIRect(margin, margin, leftWidth, 232.0f);
layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 84.0f);
layout.stateRect = UIRect(
margin,
layout.controlRect.y + layout.controlRect.height + gap,
leftWidth,
(std::max)(240.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
layout.previewRect = UIRect(
leftWidth + margin * 2.0f,
margin,
(std::max)(420.0f, width - leftWidth - margin * 3.0f),
height - margin * 2.0f);
layout.fieldRect = UIRect(
layout.previewRect.x + 24.0f,
layout.previewRect.y + 82.0f,
320.0f,
32.0f);
const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
const float buttonY = layout.controlRect.y + 32.0f;
layout.buttons = {
{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
};
return layout;
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 40.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(
UIDrawList& drawList,
const ButtonLayout& button,
bool hovered) {
drawList.AddFilledRect(button.rect, hovered ? kButtonHoverBg : kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kCardBorder, 1.0f, 8.0f);
drawList.AddText(UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f), button.label, kTextPrimary, 12.0f);
}
std::string DescribeHitTarget(const UIEditorNumberFieldHitTarget& hitTarget) {
switch (hitTarget.kind) {
case UIEditorNumberFieldHitTargetKind::DecrementButton:
return "decrement";
case UIEditorNumberFieldHitTargetKind::IncrementButton:
return "increment";
case UIEditorNumberFieldHitTargetKind::ValueBox:
return "value_box";
case UIEditorNumberFieldHitTargetKind::Row:
return "row";
case UIEditorNumberFieldHitTargetKind::None:
default:
return "none";
}
}
UIInputEvent MakePointerEvent(
UIInputEventType type,
const UIPoint& position,
UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = position;
event.pointerButton = button;
return event;
}
UIInputEvent MakeKeyEvent(std::int32_t keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = keyCode;
return event;
}
UIInputEvent MakeCharacterEvent(wchar_t character) {
UIInputEvent event = {};
event.type = UIInputEventType::Character;
event.character = static_cast<std::uint32_t>(character);
return event;
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
InvalidateRect(hwnd, nullptr, FALSE);
return 0;
}
const std::int32_t keyCode = MapNumberFieldKey(static_cast<UINT>(wParam));
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
app->HandleKeyDown(keyCode);
return 0;
}
}
break;
case WM_CHAR:
if (app != nullptr) {
app->HandleCharacter(static_cast<wchar_t>(wParam));
return 0;
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
if (app != nullptr) {
app->m_hwnd = nullptr;
}
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1480,
920,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
UpdateWindow(m_hwnd);
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/number_field_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
ScenarioLayout GetLayout() const {
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
return BuildScenarioLayout(width, height);
}
void ResetScenario() {
m_spec = {};
m_spec.fieldId = "scale";
m_spec.label = "Scale";
m_spec.value = 1.25;
m_spec.step = 0.25;
m_spec.minValue = 0.0;
m_spec.maxValue = 4.0;
m_spec.integerMode = false;
m_spec.readOnly = false;
m_interactionState = {};
m_interactionState.numberFieldState.focused = true;
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hoveredAction = ActionId::Reset;
m_hasHoveredAction = false;
m_lastResult = "已重置到默认 NumberField 状态";
RefreshFrame();
}
void RefreshFrame() {
if (m_hwnd == nullptr) {
return;
}
const ScenarioLayout layout = GetLayout();
m_frame = UpdateUIEditorNumberFieldInteraction(
m_interactionState,
m_spec,
layout.fieldRect,
{});
}
void OnResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_renderer.Resize(width, height);
RefreshFrame();
}
void HandleMouseMove(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
UpdateHoveredAction(layout, x, y);
TRACKMOUSEEVENT trackEvent = {};
trackEvent.cbSize = sizeof(trackEvent);
trackEvent.dwFlags = TME_LEAVE;
trackEvent.hwndTrack = m_hwnd;
TrackMouseEvent(&trackEvent);
PumpEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hasHoveredAction = false;
PumpEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonDown(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
if (HitTestAction(layout, x, y) != nullptr) {
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonDown, m_mousePosition, UIPointerButton::Left) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonUp(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button != nullptr) {
ExecuteAction(button->action);
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIEditorNumberFieldInteractionResult result =
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonUp, m_mousePosition, UIPointerButton::Left) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleKeyDown(std::int32_t keyCode) {
const UIEditorNumberFieldInteractionResult result = PumpEvents({ MakeKeyEvent(keyCode) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleCharacter(wchar_t character) {
if (character < 32) {
return;
}
const UIEditorNumberFieldInteractionResult result =
PumpEvents({ MakeCharacterEvent(character) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button == nullptr) {
m_hasHoveredAction = false;
return;
}
m_hoveredAction = button->action;
m_hasHoveredAction = true;
}
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
for (const ButtonLayout& button : layout.buttons) {
if (ContainsPoint(button.rect, x, y)) {
return &button;
}
}
return nullptr;
}
UIEditorNumberFieldInteractionResult PumpEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
m_frame = UpdateUIEditorNumberFieldInteraction(
m_interactionState,
m_spec,
layout.fieldRect,
std::move(events));
return m_frame.result;
}
void UpdateResultText(const UIEditorNumberFieldInteractionResult& result) {
if (result.editCommitRejected) {
m_lastResult = "提交失败,仍保留在编辑态";
return;
}
if (result.editCommitted) {
m_lastResult = std::string("已提交数值: ") + result.committedText;
return;
}
if (result.editCanceled) {
m_lastResult = "已取消编辑";
return;
}
if (result.editStarted) {
m_lastResult = "已进入编辑态";
return;
}
if (result.valueChanged || result.stepApplied) {
m_lastResult = std::string("数值已更新: ") + FormatUIEditorNumberFieldValue(m_spec);
return;
}
if (result.consumed) {
m_lastResult = "控件已消费输入";
return;
}
m_lastResult = "等待交互";
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::Reset:
ResetScenario();
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
m_lastResult = "已请求截图,输出到 captures/latest.png";
break;
}
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const ScenarioLayout layout = BuildScenarioLayout(width, height);
RefreshFrame();
const UIEditorNumberFieldHitTarget currentHit =
HitTestUIEditorNumberField(m_frame.layout, m_mousePosition);
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorNumberFieldBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
layout.introRect,
"这个测试在验证什么功能",
"只验证 Editor NumberField 的基础交互契约,不涉及 PropertyGrid 或任何业务 Inspector。");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 点击 +/- 按钮,检查步进和上下界钳制是否稳定。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. 控件获得 focus 后,按 Left / Right / Up / Down / Home / End检查键盘步进。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
"3. 按 Enter 进入编辑态直接输入字符Enter commitEsc cancel。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
"4. 检查 Hover / Focus / Editing / Value / Result 是否同步更新。",
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 160.0f),
"5. 按 F12 或点击截图按钮,确认自动截图路径正确。",
kTextPrimary,
12.0f);
DrawCard(drawList, layout.controlRect, "操作");
for (const ButtonLayout& button : layout.buttons) {
DrawButton(drawList, button, m_hasHoveredAction && m_hoveredAction == button.action);
}
DrawCard(drawList, layout.stateRect, "状态摘要", "重点检查 hit / focus / editing / value / result。");
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
"Hover: " + DescribeHitTarget(currentHit),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + (m_interactionState.numberFieldState.focused ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
std::string("Editing: ") + (m_interactionState.numberFieldState.editing ? "" : ""),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
"Value: " + FormatUIEditorNumberFieldValue(m_spec),
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
"Display: " + m_interactionState.numberFieldState.displayText,
kTextPrimary,
12.0f);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
"Result: " + m_lastResult,
kTextPrimary,
12.0f);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("F12 -> tests/UI/Editor/integration/shell/number_field_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 214.0f),
captureSummary,
kTextWeak,
12.0f);
DrawCard(drawList, layout.previewRect, "NumberField 预览", "这里只放一个 NumberField。");
AppendUIEditorNumberField(
drawList,
layout.fieldRect,
m_spec,
m_interactionState.numberFieldState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
UIEditorNumberFieldSpec m_spec = {};
UIEditorNumberFieldInteractionState m_interactionState = {};
UIEditorNumberFieldInteractionFrame m_frame = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}

View File

@@ -17,11 +17,17 @@ set(EDITOR_UI_UNIT_TEST_SOURCES
test_ui_editor_shell_compose.cpp
test_ui_editor_shell_interaction.cpp
test_ui_editor_collection_primitives.cpp
test_ui_editor_bool_field.cpp
test_ui_editor_bool_field_interaction.cpp
test_ui_editor_dock_host.cpp
test_ui_editor_list_view.cpp
test_ui_editor_list_view_interaction.cpp
test_ui_editor_panel_chrome.cpp
test_ui_editor_panel_frame.cpp
test_ui_editor_enum_field.cpp
test_ui_editor_enum_field_interaction.cpp
test_ui_editor_number_field.cpp
test_ui_editor_number_field_interaction.cpp
test_ui_editor_scroll_view.cpp
test_ui_editor_scroll_view_interaction.cpp
test_ui_editor_status_bar.cpp
@@ -63,4 +69,6 @@ if(MSVC)
endif()
include(GoogleTest)
gtest_discover_tests(editor_ui_tests)
gtest_discover_tests(editor_ui_tests
DISCOVERY_MODE PRE_TEST
)

View File

@@ -0,0 +1,54 @@
#include <gtest/gtest.h>
#include <XCEditor/Widgets/UIEditorBoolField.h>
namespace {
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Widgets::AppendUIEditorBoolFieldBackground;
using XCEngine::UI::Editor::Widgets::AppendUIEditorBoolFieldForeground;
using XCEngine::UI::Editor::Widgets::BuildUIEditorBoolFieldLayout;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorBoolField;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldSpec;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldState;
TEST(UIEditorBoolFieldTest, LayoutBuildsLabelAndToggleRects) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", true, false };
const auto layout = BuildUIEditorBoolFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
EXPECT_GT(layout.labelRect.width, 0.0f);
EXPECT_FLOAT_EQ(layout.toggleRect.width, 42.0f);
EXPECT_GT(layout.knobRect.x, layout.toggleRect.x);
}
TEST(UIEditorBoolFieldTest, HitTestResolvesToggleAndRow) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", false, false };
const auto layout = BuildUIEditorBoolFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
const auto toggleHit = HitTestUIEditorBoolField(
layout,
UIPoint(layout.toggleRect.x + 4.0f, layout.toggleRect.y + 4.0f));
EXPECT_EQ(toggleHit.kind, UIEditorBoolFieldHitTargetKind::Toggle);
const auto rowHit = HitTestUIEditorBoolField(layout, UIPoint(20.0f, 16.0f));
EXPECT_EQ(rowHit.kind, UIEditorBoolFieldHitTargetKind::Row);
}
TEST(UIEditorBoolFieldTest, BackgroundAndForegroundEmitStableCommands) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", true, false };
UIEditorBoolFieldState state = {};
state.focused = true;
state.hoveredTarget = UIEditorBoolFieldHitTargetKind::Toggle;
XCEngine::UI::UIDrawData drawData = {};
auto& drawList = drawData.EmplaceDrawList("BoolField");
const auto layout = BuildUIEditorBoolFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
AppendUIEditorBoolFieldBackground(drawList, layout, spec, state);
AppendUIEditorBoolFieldForeground(drawList, layout, spec);
ASSERT_GE(drawList.GetCommands().size(), 6u);
}
} // namespace

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@@ -0,0 +1,109 @@
#include <gtest/gtest.h>
#include <XCEditor/Core/UIEditorBoolFieldInteraction.h>
#include <XCEngine/Input/InputTypes.h>
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::UIEditorBoolFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorBoolFieldInteraction;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldSpec;
UIInputEvent MakePointer(UIInputEventType type, float x, float y, UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = UIPoint(x, y);
event.pointerButton = button;
return event;
}
UIInputEvent MakeKey(KeyCode keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = static_cast<std::int32_t>(keyCode);
return event;
}
} // namespace
TEST(UIEditorBoolFieldInteractionTest, ClickToggleFlipsValue) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", false, false };
UIEditorBoolFieldInteractionState state = {};
bool value = false;
auto frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{});
const auto toggle = frame.layout.toggleRect;
frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{
MakePointer(UIInputEventType::PointerButtonDown, toggle.x + 4.0f, toggle.y + 4.0f, UIPointerButton::Left),
MakePointer(UIInputEventType::PointerButtonUp, toggle.x + 4.0f, toggle.y + 4.0f, UIPointerButton::Left)
});
EXPECT_TRUE(frame.result.valueChanged);
EXPECT_TRUE(value);
}
TEST(UIEditorBoolFieldInteractionTest, SpaceAndEnterToggleWhenFocused) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", false, false };
UIEditorBoolFieldInteractionState state = {};
state.fieldState.focused = true;
bool value = false;
auto frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{ MakeKey(KeyCode::Space) });
EXPECT_TRUE(frame.result.valueChanged);
EXPECT_TRUE(value);
frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{ MakeKey(KeyCode::Enter) });
EXPECT_TRUE(frame.result.valueChanged);
EXPECT_FALSE(value);
}
TEST(UIEditorBoolFieldInteractionTest, HoverTracksToggleHitTarget) {
UIEditorBoolFieldSpec spec = { "visible", "Visible", false, false };
UIEditorBoolFieldInteractionState state = {};
bool value = false;
auto frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{});
const auto toggle = frame.layout.toggleRect;
frame = UpdateUIEditorBoolFieldInteraction(
state,
value,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{ MakePointer(UIInputEventType::PointerMove, toggle.x + 4.0f, toggle.y + 4.0f) });
EXPECT_EQ(frame.result.hitTarget.kind, UIEditorBoolFieldHitTargetKind::Toggle);
}

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@@ -0,0 +1,35 @@
#include <gtest/gtest.h>
#include <XCEditor/Widgets/UIEditorEnumField.h>
namespace {
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Widgets::BuildUIEditorEnumFieldLayout;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorEnumField;
using XCEngine::UI::Editor::Widgets::ResolveUIEditorEnumFieldValueText;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldSpec;
TEST(UIEditorEnumFieldTest, ValueTextUsesSelectedOption) {
UIEditorEnumFieldSpec spec = { "blend", "Blend", { "Opaque", "Cutout", "Fade" }, 1u, false };
EXPECT_EQ(ResolveUIEditorEnumFieldValueText(spec), "Cutout");
}
TEST(UIEditorEnumFieldTest, HitTestResolvesPreviousNextAndValueBox) {
UIEditorEnumFieldSpec spec = { "blend", "Blend", { "Opaque", "Cutout", "Fade" }, 1u, false };
const auto layout = BuildUIEditorEnumFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
EXPECT_EQ(
HitTestUIEditorEnumField(layout, UIPoint(layout.previousRect.x + 2.0f, layout.previousRect.y + 2.0f)).kind,
UIEditorEnumFieldHitTargetKind::PreviousButton);
EXPECT_EQ(
HitTestUIEditorEnumField(layout, UIPoint(layout.nextRect.x + 2.0f, layout.nextRect.y + 2.0f)).kind,
UIEditorEnumFieldHitTargetKind::NextButton);
EXPECT_EQ(
HitTestUIEditorEnumField(layout, UIPoint(layout.valueRect.x + 4.0f, layout.valueRect.y + 4.0f)).kind,
UIEditorEnumFieldHitTargetKind::ValueBox);
}
} // namespace

View File

@@ -0,0 +1,84 @@
#include <gtest/gtest.h>
#include <XCEditor/Core/UIEditorEnumFieldInteraction.h>
#include <XCEngine/Input/InputTypes.h>
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::UIEditorEnumFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorEnumFieldInteraction;
using XCEngine::UI::Editor::Widgets::UIEditorEnumFieldSpec;
UIInputEvent MakePointer(UIInputEventType type, float x, float y, UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = UIPoint(x, y);
event.pointerButton = button;
return event;
}
UIInputEvent MakeKey(KeyCode keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = static_cast<std::int32_t>(keyCode);
return event;
}
} // namespace
TEST(UIEditorEnumFieldInteractionTest, ClickButtonsAdjustSelection) {
UIEditorEnumFieldSpec spec = { "blend", "Blend", { "Opaque", "Cutout", "Fade" }, 1u, false };
UIEditorEnumFieldInteractionState state = {};
std::size_t selectedIndex = 1u;
auto frame = UpdateUIEditorEnumFieldInteraction(
state,
selectedIndex,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{});
frame = UpdateUIEditorEnumFieldInteraction(
state,
selectedIndex,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{
MakePointer(UIInputEventType::PointerButtonDown, frame.layout.nextRect.x + 2.0f, frame.layout.nextRect.y + 2.0f, UIPointerButton::Left),
MakePointer(UIInputEventType::PointerButtonUp, frame.layout.nextRect.x + 2.0f, frame.layout.nextRect.y + 2.0f, UIPointerButton::Left)
});
EXPECT_TRUE(frame.result.selectionChanged);
EXPECT_EQ(selectedIndex, 2u);
}
TEST(UIEditorEnumFieldInteractionTest, KeyboardControlsMoveToEnds) {
UIEditorEnumFieldSpec spec = { "blend", "Blend", { "Opaque", "Cutout", "Fade" }, 1u, false };
UIEditorEnumFieldInteractionState state = {};
state.fieldState.focused = true;
std::size_t selectedIndex = 1u;
auto frame = UpdateUIEditorEnumFieldInteraction(
state,
selectedIndex,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{ MakeKey(KeyCode::Home) });
EXPECT_TRUE(frame.result.selectionChanged);
EXPECT_EQ(selectedIndex, 0u);
frame = UpdateUIEditorEnumFieldInteraction(
state,
selectedIndex,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
spec,
{ MakeKey(KeyCode::End) });
EXPECT_TRUE(frame.result.selectionChanged);
EXPECT_EQ(selectedIndex, 2u);
}

View File

@@ -0,0 +1,49 @@
#include <gtest/gtest.h>
#include <XCEditor/Widgets/UIEditorNumberField.h>
namespace {
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Widgets::BuildUIEditorNumberFieldLayout;
using XCEngine::UI::Editor::Widgets::FormatUIEditorNumberFieldValue;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorNumberField;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldSpec;
TEST(UIEditorNumberFieldTest, FormatSupportsIntegerAndFloatMode) {
UIEditorNumberFieldSpec integerSpec = { "queue", "Queue", 7.0, 1.0, 0.0, 10.0, true, false };
UIEditorNumberFieldSpec floatSpec = { "scale", "Scale", 1.25, 0.25, 0.0, 2.0, false, false };
EXPECT_EQ(FormatUIEditorNumberFieldValue(integerSpec), "7");
EXPECT_EQ(FormatUIEditorNumberFieldValue(floatSpec), "1.25");
}
TEST(UIEditorNumberFieldTest, LayoutBuildsValueAndStepperRects) {
UIEditorNumberFieldSpec spec = { "queue", "Queue", 7.0, 1.0, 0.0, 10.0, true, false };
const auto layout = BuildUIEditorNumberFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
EXPECT_GT(layout.labelRect.width, 0.0f);
EXPECT_GT(layout.controlRect.width, 0.0f);
EXPECT_GT(layout.valueRect.width, 0.0f);
EXPECT_FLOAT_EQ(layout.decrementRect.width, 22.0f);
EXPECT_FLOAT_EQ(layout.incrementRect.width, 22.0f);
}
TEST(UIEditorNumberFieldTest, HitTestResolvesButtonsAndValueBox) {
UIEditorNumberFieldSpec spec = { "queue", "Queue", 7.0, 1.0, 0.0, 10.0, true, false };
const auto layout = BuildUIEditorNumberFieldLayout(UIRect(0.0f, 0.0f, 360.0f, 32.0f), spec);
EXPECT_EQ(
HitTestUIEditorNumberField(layout, UIPoint(layout.decrementRect.x + 2.0f, layout.decrementRect.y + 2.0f)).kind,
UIEditorNumberFieldHitTargetKind::DecrementButton);
EXPECT_EQ(
HitTestUIEditorNumberField(layout, UIPoint(layout.incrementRect.x + 2.0f, layout.incrementRect.y + 2.0f)).kind,
UIEditorNumberFieldHitTargetKind::IncrementButton);
EXPECT_EQ(
HitTestUIEditorNumberField(layout, UIPoint(layout.valueRect.x + 4.0f, layout.valueRect.y + 4.0f)).kind,
UIEditorNumberFieldHitTargetKind::ValueBox);
}
} // namespace

View File

@@ -0,0 +1,155 @@
#include <gtest/gtest.h>
#include <XCEditor/Core/UIEditorNumberFieldInteraction.h>
#include <XCEngine/Input/InputTypes.h>
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::UIEditorNumberFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorNumberFieldInteraction;
using XCEngine::UI::Editor::Widgets::UIEditorNumberFieldSpec;
UIInputEvent MakePointer(UIInputEventType type, float x, float y, UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = UIPoint(x, y);
event.pointerButton = button;
return event;
}
UIInputEvent MakeKey(KeyCode keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = static_cast<std::int32_t>(keyCode);
return event;
}
UIInputEvent MakeCharacter(char character) {
UIInputEvent event = {};
event.type = UIInputEventType::Character;
event.character = static_cast<std::uint32_t>(character);
return event;
}
} // namespace
TEST(UIEditorNumberFieldInteractionTest, ClickStepperButtonsAdjustValue) {
UIEditorNumberFieldSpec spec = { "queue", "Queue", 2.0, 1.0, 0.0, 5.0, true, false };
UIEditorNumberFieldInteractionState state = {};
auto frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{});
frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{
MakePointer(
UIInputEventType::PointerButtonDown,
frame.layout.incrementRect.x + 2.0f,
frame.layout.incrementRect.y + 2.0f,
UIPointerButton::Left),
MakePointer(
UIInputEventType::PointerButtonUp,
frame.layout.incrementRect.x + 2.0f,
frame.layout.incrementRect.y + 2.0f,
UIPointerButton::Left)
});
EXPECT_TRUE(frame.result.stepApplied);
EXPECT_TRUE(frame.result.valueChanged);
EXPECT_DOUBLE_EQ(spec.value, 3.0);
EXPECT_DOUBLE_EQ(frame.result.valueAfter, 3.0);
}
TEST(UIEditorNumberFieldInteractionTest, KeyboardStepAndBoundsWorkWhenFocused) {
UIEditorNumberFieldSpec spec = { "queue", "Queue", 2.0, 1.0, 0.0, 5.0, true, false };
UIEditorNumberFieldInteractionState state = {};
state.numberFieldState.focused = true;
auto frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeKey(KeyCode::Right) });
EXPECT_TRUE(frame.result.stepApplied);
EXPECT_DOUBLE_EQ(spec.value, 3.0);
frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeKey(KeyCode::Home) });
EXPECT_TRUE(frame.result.stepApplied);
EXPECT_DOUBLE_EQ(spec.value, 0.0);
frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeKey(KeyCode::End) });
EXPECT_TRUE(frame.result.stepApplied);
EXPECT_DOUBLE_EQ(spec.value, 5.0);
}
TEST(UIEditorNumberFieldInteractionTest, EnterStartsEditingAndCharacterInputCommitsValue) {
UIEditorNumberFieldSpec spec = { "count", "Count", 7.0, 1.0, 0.0, 1000.0, true, false };
UIEditorNumberFieldInteractionState state = {};
state.numberFieldState.focused = true;
auto frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeKey(KeyCode::Enter) });
EXPECT_TRUE(frame.result.editStarted);
EXPECT_TRUE(state.numberFieldState.editing);
frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeCharacter('4'), MakeCharacter('2'), MakeKey(KeyCode::Enter) });
EXPECT_TRUE(frame.result.editCommitted);
EXPECT_TRUE(frame.result.valueChanged);
EXPECT_FALSE(state.numberFieldState.editing);
EXPECT_EQ(frame.result.committedText, "742");
EXPECT_DOUBLE_EQ(spec.value, 742.0);
}
TEST(UIEditorNumberFieldInteractionTest, CharacterInputCanStartEditingAndEscapeCancels) {
UIEditorNumberFieldSpec spec = { "count", "Count", 7.0, 1.0, 0.0, 200.0, true, false };
UIEditorNumberFieldInteractionState state = {};
state.numberFieldState.focused = true;
auto frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeCharacter('9') });
EXPECT_TRUE(frame.result.editStarted);
EXPECT_TRUE(state.numberFieldState.editing);
EXPECT_EQ(state.numberFieldState.displayText, "9");
frame = UpdateUIEditorNumberFieldInteraction(
state,
spec,
UIRect(0.0f, 0.0f, 360.0f, 32.0f),
{ MakeKey(KeyCode::Escape) });
EXPECT_TRUE(frame.result.editCanceled);
EXPECT_FALSE(state.numberFieldState.editing);
EXPECT_DOUBLE_EQ(spec.value, 7.0);
EXPECT_EQ(state.numberFieldState.displayText, "7");
}