Add editor typed field widgets and validation scenarios
This commit is contained in:
113
new_editor/include/XCEditor/Widgets/UIEditorBoolField.h
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113
new_editor/include/XCEditor/Widgets/UIEditorBoolField.h
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#pragma once
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#include <XCEngine/UI/DrawData.h>
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#include <cstdint>
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#include <string>
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namespace XCEngine::UI::Editor::Widgets {
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enum class UIEditorBoolFieldHitTargetKind : std::uint8_t {
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None = 0,
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Row,
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Toggle
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};
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struct UIEditorBoolFieldSpec {
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std::string fieldId = {};
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std::string label = {};
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bool value = false;
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bool readOnly = false;
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};
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struct UIEditorBoolFieldState {
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UIEditorBoolFieldHitTargetKind hoveredTarget = UIEditorBoolFieldHitTargetKind::None;
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bool focused = false;
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bool active = false;
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};
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struct UIEditorBoolFieldMetrics {
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float rowHeight = 32.0f;
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float horizontalPadding = 12.0f;
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float labelControlGap = 20.0f;
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float controlColumnStart = 236.0f;
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float toggleWidth = 42.0f;
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float toggleHeight = 20.0f;
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float toggleKnobInset = 3.0f;
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float textInsetY = 8.0f;
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float cornerRounding = 6.0f;
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float borderThickness = 1.0f;
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float focusedBorderThickness = 2.0f;
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};
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struct UIEditorBoolFieldPalette {
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::XCEngine::UI::UIColor surfaceColor =
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::XCEngine::UI::UIColor(0.14f, 0.14f, 0.14f, 1.0f);
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::XCEngine::UI::UIColor borderColor =
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::XCEngine::UI::UIColor(0.29f, 0.29f, 0.29f, 1.0f);
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::XCEngine::UI::UIColor focusedBorderColor =
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::XCEngine::UI::UIColor(0.84f, 0.84f, 0.84f, 1.0f);
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::XCEngine::UI::UIColor rowHoverColor =
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::XCEngine::UI::UIColor(0.22f, 0.22f, 0.22f, 1.0f);
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::XCEngine::UI::UIColor rowActiveColor =
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::XCEngine::UI::UIColor(0.28f, 0.28f, 0.28f, 1.0f);
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::XCEngine::UI::UIColor toggleOffColor =
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::XCEngine::UI::UIColor(0.24f, 0.24f, 0.24f, 1.0f);
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::XCEngine::UI::UIColor toggleOnColor =
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::XCEngine::UI::UIColor(0.78f, 0.78f, 0.78f, 1.0f);
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::XCEngine::UI::UIColor toggleReadOnlyColor =
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::XCEngine::UI::UIColor(0.18f, 0.18f, 0.18f, 1.0f);
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::XCEngine::UI::UIColor toggleBorderColor =
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::XCEngine::UI::UIColor(0.36f, 0.36f, 0.36f, 1.0f);
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::XCEngine::UI::UIColor knobColor =
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::XCEngine::UI::UIColor(0.92f, 0.92f, 0.92f, 1.0f);
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::XCEngine::UI::UIColor labelColor =
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::XCEngine::UI::UIColor(0.92f, 0.92f, 0.92f, 1.0f);
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::XCEngine::UI::UIColor valueColor =
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::XCEngine::UI::UIColor(0.70f, 0.70f, 0.70f, 1.0f);
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};
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struct UIEditorBoolFieldLayout {
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::XCEngine::UI::UIRect bounds = {};
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::XCEngine::UI::UIRect labelRect = {};
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::XCEngine::UI::UIRect toggleRect = {};
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::XCEngine::UI::UIRect knobRect = {};
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};
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struct UIEditorBoolFieldHitTarget {
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UIEditorBoolFieldHitTargetKind kind = UIEditorBoolFieldHitTargetKind::None;
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};
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UIEditorBoolFieldLayout BuildUIEditorBoolFieldLayout(
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const ::XCEngine::UI::UIRect& bounds,
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const UIEditorBoolFieldSpec& spec,
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const UIEditorBoolFieldMetrics& metrics = {});
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UIEditorBoolFieldHitTarget HitTestUIEditorBoolField(
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const UIEditorBoolFieldLayout& layout,
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const ::XCEngine::UI::UIPoint& point);
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void AppendUIEditorBoolFieldBackground(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorBoolFieldLayout& layout,
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const UIEditorBoolFieldSpec& spec,
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const UIEditorBoolFieldState& state,
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const UIEditorBoolFieldPalette& palette = {},
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const UIEditorBoolFieldMetrics& metrics = {});
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void AppendUIEditorBoolFieldForeground(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorBoolFieldLayout& layout,
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const UIEditorBoolFieldSpec& spec,
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const UIEditorBoolFieldPalette& palette = {},
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const UIEditorBoolFieldMetrics& metrics = {});
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void AppendUIEditorBoolField(
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::XCEngine::UI::UIDrawList& drawList,
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const ::XCEngine::UI::UIRect& bounds,
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const UIEditorBoolFieldSpec& spec,
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const UIEditorBoolFieldState& state,
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const UIEditorBoolFieldPalette& palette = {},
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const UIEditorBoolFieldMetrics& metrics = {});
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} // namespace XCEngine::UI::Editor::Widgets
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