refactor(srp): add managed lifecycle cleanup seams

Invoke managed pipeline disposal and asset runtime cleanup from the native bridge lifecycle. Add Universal renderer and feature cleanup hooks plus regression probes to verify runtime cache teardown semantics.
This commit is contained in:
2026-04-20 01:14:37 +08:00
parent beaf5809d5
commit 58dde75d3d
10 changed files with 900 additions and 0 deletions

View File

@@ -2499,6 +2499,337 @@ TEST_F(
secondRecorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeInvokesManagedPipelineDisposeBeforeAssetRuntimeRelease) {
Scene* runtimeScene =
CreateScene("ManagedLifecycleDisposeObservationScene");
GameObject* scriptObject =
runtimeScene->CreateGameObject("ManagedLifecycleObservationProbe");
ScriptComponent* script =
AddScript(
scriptObject,
"Gameplay",
"ManagedLifecycleObservationProbe");
ASSERT_NE(script, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedPipelineDisposeProbeAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
recorder->Shutdown();
}
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreatePipelineCallCount = 0;
int observedCreateRendererCallCount = 0;
int observedCreateFeatureCallCount = 0;
int observedReleaseRendererDataRuntimeResourcesCallCount = 0;
int observedDisposePipelineCallCount = 0;
int observedReleaseAssetRuntimeResourcesCallCount = 0;
int observedDisposeRendererCallCount = 0;
int observedDisposeFeatureCallCount = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreatePipelineCallCount",
observedCreatePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateRendererCallCount",
observedCreateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateFeatureCallCount",
observedCreateFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseRendererDataRuntimeResourcesCallCount",
observedReleaseRendererDataRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposePipelineCallCount",
observedDisposePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseAssetRuntimeResourcesCallCount",
observedReleaseAssetRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeRendererCallCount",
observedDisposeRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeFeatureCallCount",
observedDisposeFeatureCallCount));
EXPECT_EQ(observedCreatePipelineCallCount, 1);
EXPECT_EQ(observedCreateRendererCallCount, 0);
EXPECT_EQ(observedCreateFeatureCallCount, 0);
EXPECT_EQ(observedReleaseRendererDataRuntimeResourcesCallCount, 0);
EXPECT_EQ(observedDisposePipelineCallCount, 1);
EXPECT_EQ(observedReleaseAssetRuntimeResourcesCallCount, 0);
EXPECT_EQ(observedDisposeRendererCallCount, 0);
EXPECT_EQ(observedDisposeFeatureCallCount, 0);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeReleasesUniversalRendererCachesOnAssetRuntimeRelease) {
Scene* runtimeScene =
CreateScene("ManagedUniversalLifecycleObservationScene");
GameObject* scriptObject =
runtimeScene->CreateGameObject("ManagedUniversalLifecycleSelectionProbe");
ScriptComponent* script =
AddScript(
scriptObject,
"Gameplay",
"ManagedUniversalLifecycleRuntimeSelectionProbe");
ASSERT_NE(script, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor =
XCEngine::Rendering::Pipelines::GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
ASSERT_NE(descriptor.managedAssetHandle, 0u);
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "Gameplay");
EXPECT_EQ(descriptor.className, "ManagedUniversalLifecycleProbeAsset");
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
recorder->Shutdown();
}
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder>
recorder = assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
ASSERT_TRUE(recorder->Initialize(context));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
recorder->Shutdown();
}
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreatePipelineCallCount = 0;
int observedCreateRendererCallCount = 0;
int observedCreateFeatureCallCount = 0;
int observedReleaseRendererDataRuntimeResourcesCallCount = 0;
int observedDisposePipelineCallCount = 0;
int observedReleaseAssetRuntimeResourcesCallCount = 0;
int observedDisposeRendererCallCount = 0;
int observedDisposeFeatureCallCount = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreatePipelineCallCount",
observedCreatePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateRendererCallCount",
observedCreateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateFeatureCallCount",
observedCreateFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseRendererDataRuntimeResourcesCallCount",
observedReleaseRendererDataRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposePipelineCallCount",
observedDisposePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseAssetRuntimeResourcesCallCount",
observedReleaseAssetRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeRendererCallCount",
observedDisposeRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeFeatureCallCount",
observedDisposeFeatureCallCount));
EXPECT_EQ(observedCreatePipelineCallCount, 2);
EXPECT_EQ(observedCreateRendererCallCount, 2);
EXPECT_EQ(observedCreateFeatureCallCount, 2);
EXPECT_EQ(observedReleaseRendererDataRuntimeResourcesCallCount, 2);
EXPECT_EQ(observedDisposePipelineCallCount, 0);
EXPECT_EQ(observedReleaseAssetRuntimeResourcesCallCount, 2);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeReleasesUniversalFeatureCachesWithoutPipelineCreation) {
Scene* runtimeScene =
CreateScene("ManagedUniversalLifecycleRequestObservationScene");
GameObject* scriptObject =
runtimeScene->CreateGameObject("ManagedUniversalLifecycleSelectionProbe");
ScriptComponent* script =
AddScript(
scriptObject,
"Gameplay",
"ManagedUniversalLifecycleRuntimeSelectionProbe");
ASSERT_NE(script, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor =
XCEngine::Rendering::Pipelines::GetConfiguredManagedRenderPipelineAssetDescriptor();
ASSERT_TRUE(descriptor.IsValid());
ASSERT_NE(descriptor.managedAssetHandle, 0u);
EXPECT_EQ(descriptor.assemblyName, "GameScripts");
EXPECT_EQ(descriptor.namespaceName, "Gameplay");
EXPECT_EQ(descriptor.className, "ManagedUniversalLifecycleProbeAsset");
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
XCEngine::Rendering::CameraRenderRequest request = {};
assetRuntime->ConfigureCameraRenderRequest(
request,
0u,
0u,
XCEngine::Rendering::DirectionalShadowPlanningSettings{});
}
{
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
XCEngine::Rendering::CameraRenderRequest request = {};
assetRuntime->ConfigureCameraRenderRequest(
request,
0u,
0u,
XCEngine::Rendering::DirectionalShadowPlanningSettings{});
}
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->GetLastError().empty()) << runtime->GetLastError();
int observedCreatePipelineCallCount = 0;
int observedCreateRendererCallCount = 0;
int observedCreateFeatureCallCount = 0;
int observedReleaseRendererDataRuntimeResourcesCallCount = 0;
int observedDisposePipelineCallCount = 0;
int observedReleaseAssetRuntimeResourcesCallCount = 0;
int observedDisposeRendererCallCount = 0;
int observedDisposeFeatureCallCount = 0;
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreatePipelineCallCount",
observedCreatePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateRendererCallCount",
observedCreateRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedCreateFeatureCallCount",
observedCreateFeatureCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseRendererDataRuntimeResourcesCallCount",
observedReleaseRendererDataRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposePipelineCallCount",
observedDisposePipelineCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedReleaseAssetRuntimeResourcesCallCount",
observedReleaseAssetRuntimeResourcesCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeRendererCallCount",
observedDisposeRendererCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
script,
"ObservedDisposeFeatureCallCount",
observedDisposeFeatureCallCount));
EXPECT_EQ(observedCreatePipelineCallCount, 0);
EXPECT_EQ(observedCreateRendererCallCount, 0);
EXPECT_EQ(observedCreateFeatureCallCount, 2);
EXPECT_EQ(observedReleaseRendererDataRuntimeResourcesCallCount, 2);
EXPECT_EQ(observedDisposePipelineCallCount, 0);
EXPECT_EQ(observedReleaseAssetRuntimeResourcesCallCount, 2);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeRuntimeExposesBuiltinForwardRendererAsset) {