Group rendering execution and planning files

This commit is contained in:
2026-04-05 21:33:58 +08:00
parent 7812b92992
commit 578f5dd99c
29 changed files with 41 additions and 59 deletions

View File

@@ -18,7 +18,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
@@ -249,12 +249,6 @@ void CameraStackSceneTest::TearDown() {
mQuadMesh = nullptr;
if (mBackpackMesh != nullptr) {
for (size_t materialIndex = 0; materialIndex < mBackpackMesh->GetMaterials().Size(); ++materialIndex) {
delete mBackpackMesh->GetMaterials()[materialIndex];
}
for (size_t textureIndex = 0; textureIndex < mBackpackMesh->GetTextures().Size(); ++textureIndex) {
delete mBackpackMesh->GetTextures()[textureIndex];
}
delete mBackpackMesh;
mBackpackMesh = nullptr;
}