Group rendering execution and planning files
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@@ -16,7 +16,7 @@
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/SceneRenderer.h>
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
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@@ -157,12 +157,6 @@ void BackpackSceneTest::TearDown() {
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mScene.reset();
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if (mMesh != nullptr) {
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for (size_t materialIndex = 0; materialIndex < mMesh->GetMaterials().Size(); ++materialIndex) {
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delete mMesh->GetMaterials()[materialIndex];
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}
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for (size_t textureIndex = 0; textureIndex < mMesh->GetTextures().Size(); ++textureIndex) {
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delete mMesh->GetTextures()[textureIndex];
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}
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delete mMesh;
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mMesh = nullptr;
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}
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