Group rendering execution and planning files

This commit is contained in:
2026-04-05 21:33:58 +08:00
parent 7812b92992
commit 578f5dd99c
29 changed files with 41 additions and 59 deletions

View File

@@ -17,7 +17,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Resources/Mesh/MeshLoader.h>
@@ -156,12 +156,6 @@ void BackpackLitSceneTest::TearDown() {
mScene.reset();
if (mMesh != nullptr) {
for (size_t materialIndex = 0; materialIndex < mMesh->GetMaterials().Size(); ++materialIndex) {
delete mMesh->GetMaterials()[materialIndex];
}
for (size_t textureIndex = 0; textureIndex < mMesh->GetTextures().Size(); ++textureIndex) {
delete mMesh->GetTextures()[textureIndex];
}
delete mMesh;
mMesh = nullptr;
}

View File

@@ -16,7 +16,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
@@ -157,12 +157,6 @@ void BackpackSceneTest::TearDown() {
mScene.reset();
if (mMesh != nullptr) {
for (size_t materialIndex = 0; materialIndex < mMesh->GetMaterials().Size(); ++materialIndex) {
delete mMesh->GetMaterials()[materialIndex];
}
for (size_t textureIndex = 0; textureIndex < mMesh->GetTextures().Size(); ++textureIndex) {
delete mMesh->GetTextures()[textureIndex];
}
delete mMesh;
mMesh = nullptr;
}

View File

@@ -18,7 +18,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
@@ -249,12 +249,6 @@ void CameraStackSceneTest::TearDown() {
mQuadMesh = nullptr;
if (mBackpackMesh != nullptr) {
for (size_t materialIndex = 0; materialIndex < mBackpackMesh->GetMaterials().Size(); ++materialIndex) {
delete mBackpackMesh->GetMaterials()[materialIndex];
}
for (size_t textureIndex = 0; textureIndex < mBackpackMesh->GetTextures().Size(); ++textureIndex) {
delete mBackpackMesh->GetTextures()[textureIndex];
}
delete mBackpackMesh;
mBackpackMesh = nullptr;
}

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@@ -15,7 +15,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -15,7 +15,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -20,7 +20,7 @@
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>

View File

@@ -15,7 +15,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -18,7 +18,7 @@
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>

View File

@@ -12,8 +12,8 @@
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Debug/ConsoleLogSink.h>
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/CameraRenderRequest.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <XCEngine/Rendering/Execution/CameraRenderer.h>
#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>

View File

@@ -15,7 +15,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -18,7 +18,7 @@
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>

View File

@@ -14,7 +14,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -15,7 +15,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Texture/Texture.h>

View File

@@ -14,7 +14,7 @@
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>

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@@ -7,10 +7,10 @@
#include <XCEngine/RHI/RHIResourceView.h>
#include <XCEngine/RHI/RHITexture.h>
#include <XCEngine/Core/Math/Vector4.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <XCEngine/Rendering/Execution/CameraRenderer.h>
#include <XCEngine/Rendering/RenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Scene/Scene.h>
#include <memory>

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@@ -2,7 +2,7 @@
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Rendering/SceneRenderRequestPlanner.h>
#include <XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h>
#include <XCEngine/Scene/Scene.h>
using namespace XCEngine::Components;

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@@ -1,7 +1,7 @@
#include <gtest/gtest.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Rendering/SceneRenderRequestUtils.h>
#include <XCEngine/Rendering/Planning/SceneRenderRequestUtils.h>
#include <XCEngine/Scene/Scene.h>
#include <vector>