Group rendering execution and planning files

This commit is contained in:
2026-04-05 21:33:58 +08:00
parent 7812b92992
commit 578f5dd99c
29 changed files with 41 additions and 59 deletions

View File

@@ -0,0 +1,71 @@
#include "Rendering/Execution/SceneRenderer.h"
#include "Rendering/Planning/SceneRenderRequestUtils.h"
namespace XCEngine {
namespace Rendering {
SceneRenderer::SceneRenderer() = default;
SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
: m_cameraRenderer(std::move(pipeline)) {
}
SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
: m_cameraRenderer(std::move(pipelineAsset)) {
}
void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
m_cameraRenderer.SetPipeline(std::move(pipeline));
}
void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
m_cameraRenderer.SetPipelineAsset(std::move(pipelineAsset));
}
std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const {
return m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
}
bool SceneRenderer::Render(const CameraRenderRequest& request) {
return m_cameraRenderer.Render(request);
}
bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
if (requests.empty()) {
return false;
}
for (const CameraRenderRequest& request : requests) {
if (!request.IsValid()) {
return false;
}
}
std::vector<CameraRenderRequest> sortedRequests = requests;
SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
bool rendered = false;
for (const CameraRenderRequest& request : sortedRequests) {
if (!m_cameraRenderer.Render(request)) {
return false;
}
rendered = true;
}
return rendered;
}
bool SceneRenderer::Render(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) {
return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
}
} // namespace Rendering
} // namespace XCEngine