Group rendering execution and planning files
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71
engine/src/Rendering/Execution/SceneRenderer.cpp
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71
engine/src/Rendering/Execution/SceneRenderer.cpp
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#include "Rendering/Execution/SceneRenderer.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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namespace XCEngine {
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namespace Rendering {
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SceneRenderer::SceneRenderer() = default;
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SceneRenderer::SceneRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: m_cameraRenderer(std::move(pipeline)) {
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}
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SceneRenderer::SceneRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_cameraRenderer(std::move(pipelineAsset)) {
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}
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void SceneRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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m_cameraRenderer.SetPipeline(std::move(pipeline));
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}
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void SceneRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_cameraRenderer.SetPipelineAsset(std::move(pipelineAsset));
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}
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std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) const {
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return m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
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}
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bool SceneRenderer::Render(const CameraRenderRequest& request) {
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return m_cameraRenderer.Render(request);
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}
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bool SceneRenderer::Render(const std::vector<CameraRenderRequest>& requests) {
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if (requests.empty()) {
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return false;
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}
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for (const CameraRenderRequest& request : requests) {
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if (!request.IsValid()) {
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return false;
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}
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}
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std::vector<CameraRenderRequest> sortedRequests = requests;
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SceneRenderRequestUtils::SortCameraRenderRequests(sortedRequests);
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bool rendered = false;
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for (const CameraRenderRequest& request : sortedRequests) {
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if (!m_cameraRenderer.Render(request)) {
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return false;
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}
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rendered = true;
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}
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return rendered;
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}
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bool SceneRenderer::Render(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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const RenderContext& context,
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const RenderSurface& surface) {
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return Render(BuildRenderRequests(scene, overrideCamera, context, surface));
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}
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} // namespace Rendering
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} // namespace XCEngine
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