Group rendering execution and planning files
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@@ -1,6 +1,6 @@
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/CameraRenderRequest.h"
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#include "Rendering/Planning/CameraRenderRequest.h"
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#include "RHI/RHIDevice.h"
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#include "RHI/RHIResourceView.h"
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#include "RHI/RHITexture.h"
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@@ -1,4 +1,4 @@
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#include "Rendering/CameraRenderer.h"
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#include "Rendering/Execution/CameraRenderer.h"
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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@@ -1,5 +1,5 @@
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#include "Rendering/SceneRenderer.h"
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#include "Rendering/SceneRenderRequestUtils.h"
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#include "Rendering/Execution/SceneRenderer.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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namespace XCEngine {
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namespace Rendering {
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@@ -1,4 +1,4 @@
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#include "Rendering/SceneRenderRequestPlanner.h"
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#include "Rendering/Planning/SceneRenderRequestPlanner.h"
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#include "Components/GameObject.h"
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#include "Components/LightComponent.h"
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@@ -7,7 +7,7 @@
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#include "Core/Math/Matrix4.h"
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#include "Core/Math/Quaternion.h"
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#include "Rendering/RenderSceneUtility.h"
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#include "Rendering/SceneRenderRequestUtils.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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#include "Scene/Scene.h"
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