Group rendering execution and planning files

This commit is contained in:
2026-04-05 21:33:58 +08:00
parent 7812b92992
commit 578f5dd99c
29 changed files with 41 additions and 59 deletions

View File

@@ -1,6 +1,6 @@
#include "Rendering/DirectionalShadowSurfaceCache.h"
#include "Rendering/CameraRenderRequest.h"
#include "Rendering/Planning/CameraRenderRequest.h"
#include "RHI/RHIDevice.h"
#include "RHI/RHIResourceView.h"
#include "RHI/RHITexture.h"

View File

@@ -1,4 +1,4 @@
#include "Rendering/CameraRenderer.h"
#include "Rendering/Execution/CameraRenderer.h"
#include "Rendering/DirectionalShadowSurfaceCache.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"

View File

@@ -1,5 +1,5 @@
#include "Rendering/SceneRenderer.h"
#include "Rendering/SceneRenderRequestUtils.h"
#include "Rendering/Execution/SceneRenderer.h"
#include "Rendering/Planning/SceneRenderRequestUtils.h"
namespace XCEngine {
namespace Rendering {

View File

@@ -1,4 +1,4 @@
#include "Rendering/SceneRenderRequestPlanner.h"
#include "Rendering/Planning/SceneRenderRequestPlanner.h"
#include "Components/GameObject.h"
#include "Components/LightComponent.h"
@@ -7,7 +7,7 @@
#include "Core/Math/Matrix4.h"
#include "Core/Math/Quaternion.h"
#include "Rendering/RenderSceneUtility.h"
#include "Rendering/SceneRenderRequestUtils.h"
#include "Rendering/Planning/SceneRenderRequestUtils.h"
#include "Scene/Scene.h"