Group rendering execution and planning files
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@@ -428,14 +428,18 @@ add_library(XCEngine STATIC
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# Rendering
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderContext.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderRequest.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassMetadataUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassLayoutUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassContract.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Execution/CameraRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Execution/SceneRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/FrameData/RenderCameraData.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/FrameData/RenderSceneData.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/FrameData/VisibleRenderItem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Planning/CameraRenderRequest.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Planning/SceneRenderRequestUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Picking/ObjectIdCodec.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderMaterialResolve.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderMaterialStateUtils.h
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@@ -446,11 +450,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPipelineAsset.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSurface.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderResourceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/DirectionalShadowSurfaceCache.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderRequestPlanner.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderRequestUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/SceneRenderer.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthStylePassBase.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinDepthOnlyPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinShadowCasterPass.h
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@@ -458,7 +458,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/CameraRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/CameraRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/DirectionalShadowSurfaceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBase.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Passes/BuiltinDepthStylePassBaseResources.cpp
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@@ -472,8 +472,8 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSceneExtractor.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderSceneUtility.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/RenderResourceCache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/SceneRenderRequestPlanner.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/SceneRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Planning/SceneRenderRequestPlanner.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Execution/SceneRenderer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipeline.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Rendering/Pipelines/BuiltinForwardPipelineResources.cpp
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@@ -1,6 +1,6 @@
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#pragma once
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
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#include <XCEngine/Rendering/RenderSceneExtractor.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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@@ -1,8 +1,8 @@
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#pragma once
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/CameraRenderer.h>
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#include <XCEngine/Rendering/SceneRenderRequestPlanner.h>
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#include <XCEngine/Rendering/Execution/CameraRenderer.h>
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#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
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#include <XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h>
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#include <vector>
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@@ -1,6 +1,6 @@
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#pragma once
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
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#include <vector>
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@@ -2,7 +2,7 @@
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/Planning/CameraRenderRequest.h>
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#include <algorithm>
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#include <cmath>
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@@ -1,6 +1,6 @@
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/CameraRenderRequest.h"
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#include "Rendering/Planning/CameraRenderRequest.h"
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#include "RHI/RHIDevice.h"
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#include "RHI/RHIResourceView.h"
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#include "RHI/RHITexture.h"
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@@ -1,4 +1,4 @@
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#include "Rendering/CameraRenderer.h"
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#include "Rendering/Execution/CameraRenderer.h"
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#include "Rendering/DirectionalShadowSurfaceCache.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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@@ -1,5 +1,5 @@
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#include "Rendering/SceneRenderer.h"
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#include "Rendering/SceneRenderRequestUtils.h"
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#include "Rendering/Execution/SceneRenderer.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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namespace XCEngine {
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namespace Rendering {
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@@ -1,4 +1,4 @@
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#include "Rendering/SceneRenderRequestPlanner.h"
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#include "Rendering/Planning/SceneRenderRequestPlanner.h"
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#include "Components/GameObject.h"
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#include "Components/LightComponent.h"
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@@ -7,7 +7,7 @@
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#include "Core/Math/Matrix4.h"
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#include "Core/Math/Quaternion.h"
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#include "Rendering/RenderSceneUtility.h"
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#include "Rendering/SceneRenderRequestUtils.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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#include "Scene/Scene.h"
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