refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers - expose camera request directional shadow control to managed universal asset configuration
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namespace XCEngine.Rendering
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{
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public struct RenderGraphTextureDesc
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{
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public uint width;
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public uint height;
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public uint format;
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public uint textureType;
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public uint sampleCount;
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public uint sampleQuality;
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public bool IsValid()
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{
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return width > 0u &&
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height > 0u &&
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format > 0u &&
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sampleCount > 0u;
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}
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}
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}
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