refactor(srp): move universal shadow ownership into asset layer

- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
This commit is contained in:
2026-04-21 02:03:27 +08:00
parent 4d587c5d0b
commit 5747968fc4
14 changed files with 1215 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
namespace XCEngine.Rendering
{
public struct RenderGraphTextureDesc
{
public uint width;
public uint height;
public uint format;
public uint textureType;
public uint sampleCount;
public uint sampleQuality;
public bool IsValid()
{
return width > 0u &&
height > 0u &&
format > 0u &&
sampleCount > 0u;
}
}
}