refactor(srp): move universal shadow ownership into asset layer
- track missing render graph scriptcore sources and rendering utility headers - expose camera request directional shadow control to managed universal asset configuration
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@@ -53,6 +53,18 @@ namespace XCEngine.Rendering
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value);
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}
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public bool hasDirectionalShadow =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetHasDirectionalShadow(
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m_nativeHandle);
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public void ClearDirectionalShadow()
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{
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InternalCalls
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.Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
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m_nativeHandle);
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}
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internal ulong nativeHandle =>
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m_nativeHandle;
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}
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