refactor(srp): move universal shadow ownership into asset layer

- track missing render graph scriptcore sources and rendering utility headers

- expose camera request directional shadow control to managed universal asset configuration
This commit is contained in:
2026-04-21 02:03:27 +08:00
parent 4d587c5d0b
commit 5747968fc4
14 changed files with 1215 additions and 0 deletions

View File

@@ -53,6 +53,18 @@ namespace XCEngine.Rendering
value);
}
public bool hasDirectionalShadow =>
InternalCalls
.Rendering_CameraRenderRequestContext_GetHasDirectionalShadow(
m_nativeHandle);
public void ClearDirectionalShadow()
{
InternalCalls
.Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
m_nativeHandle);
}
internal ulong nativeHandle =>
m_nativeHandle;
}