OpenGL: Refactor integration test and enable CTest framework
- Simplify OpenGL integration test structure - Enable CTest registration for OpenGL tests - Refactor test fixtures and device enumeration - Minor code cleanup and improvements
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@@ -23,7 +23,7 @@ TEST_F(OpenGLTestFixture, Device_CreateRenderWindow_DebugMode) {
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TEST_F(OpenGLTestFixture, Device_InitializeWithExistingWindow) {
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OpenGLDevice device;
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GLFWwindow* existingWindow = GetWindow();
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HWND existingWindow = GetWindow();
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bool result = device.InitializeWithExistingWindow(existingWindow);
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