OpenGL: Refactor integration test and enable CTest framework

- Simplify OpenGL integration test structure
- Enable CTest registration for OpenGL tests
- Refactor test fixtures and device enumeration
- Minor code cleanup and improvements
This commit is contained in:
2026-03-20 19:05:50 +08:00
parent 45fd25dce3
commit 572e0e9bd5
29 changed files with 446 additions and 295 deletions

View File

@@ -1,4 +1,10 @@
#define GLFW_INCLUDE_NONE
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <stdio.h>
#include <glad/glad.h>
#include <windows.h>
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
@@ -9,16 +15,20 @@
#include "XCEngine/RHI/OpenGL/OpenGLCommandList.h"
#include "XCEngine/RHI/OpenGL/OpenGLCommandQueue.h"
#include "XCEngine/RHI/OpenGL/OpenGLSwapChain.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
static bool s_windowClassRegistered = false;
static const wchar_t kWindowClassName[] = L"XCEngine_OpenGL_WindowClass";
namespace XCEngine {
namespace RHI {
OpenGLDevice::OpenGLDevice()
: m_window(nullptr)
: m_hwnd(nullptr)
, m_hdc(nullptr)
, m_hglrc(nullptr)
, m_initialized(false)
, m_ownsWindow(false) {
, m_ownsWindow(false)
, m_shouldClose(false) {
}
OpenGLDevice::~OpenGLDevice() {
@@ -31,7 +41,7 @@ bool OpenGLDevice::Initialize(const RHIDeviceDesc& desc) {
}
if (desc.windowHandle) {
return InitializeWithExistingWindow(static_cast<GLFWwindow*>(desc.windowHandle));
return InitializeWithExistingWindow(static_cast<HWND>(desc.windowHandle));
}
std::string titleStr = "XCEngine";
@@ -47,42 +57,121 @@ bool OpenGLDevice::CreateRenderWindow(int width, int height, const char* title,
return true;
}
static bool glfwInitialized = false;
if (!glfwInitialized) {
glfwInit();
glfwInitialized = true;
if (!s_windowClassRegistered) {
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProcW;
wc.hInstance = GetModuleHandleW(nullptr);
wc.lpszClassName = kWindowClassName;
if (!RegisterClassExW(&wc)) {
return false;
}
s_windowClassRegistered = true;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
std::wstring titleW(title ? std::wstring(title, title + strlen(title)) : L"XCEngine");
HWND hwnd = CreateWindowExW(
0,
kWindowClassName,
titleW.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
width, height,
nullptr,
nullptr,
GetModuleHandleW(nullptr),
nullptr
);
m_window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (!m_window) {
if (!hwnd) {
return false;
}
glfwSetWindowShouldClose(m_window, GLFW_FALSE);
m_hwnd = hwnd;
m_ownsWindow = true;
return InitializeWithExistingWindow(m_window);
ShowWindow(m_hwnd, SW_SHOWNORMAL);
UpdateWindow(m_hwnd);
return InitializeWithExistingWindow(m_hwnd);
}
bool OpenGLDevice::InitializeWithExistingWindow(GLFWwindow* window) {
bool OpenGLDevice::InitializeWithExistingWindow(HWND hwnd) {
if (m_initialized) {
return true;
}
m_window = window;
if (!m_window) {
if (!hwnd) {
fprintf(stderr, "[OpenGLDevice] ERROR: hwnd is null\n");
return false;
}
glfwMakeContextCurrent(m_window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
m_hwnd = hwnd;
m_hdc = ::GetDC(m_hwnd);
if (!m_hdc) {
fprintf(stderr, "[OpenGLDevice] ERROR: GetDC failed\n");
return false;
}
fprintf(stderr, "[OpenGLDevice] GetDC succeeded\n");
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
if (!pixelFormat) {
fprintf(stderr, "[OpenGLDevice] ERROR: ChoosePixelFormat failed\n");
ReleaseDC(m_hwnd, m_hdc);
m_hdc = nullptr;
return false;
}
fprintf(stderr, "[OpenGLDevice] ChoosePixelFormat succeeded\n");
if (!SetPixelFormat(m_hdc, pixelFormat, &pfd)) {
fprintf(stderr, "[OpenGLDevice] ERROR: SetPixelFormat failed\n");
ReleaseDC(m_hwnd, m_hdc);
m_hdc = nullptr;
return false;
}
fprintf(stderr, "[OpenGLDevice] SetPixelFormat succeeded\n");
m_hglrc = wglCreateContext(m_hdc);
if (!m_hglrc) {
fprintf(stderr, "[OpenGLDevice] ERROR: wglCreateContext failed\n");
ReleaseDC(m_hwnd, m_hdc);
m_hdc = nullptr;
return false;
}
fprintf(stderr, "[OpenGLDevice] wglCreateContext succeeded\n");
if (!wglMakeCurrent(m_hdc, m_hglrc)) {
fprintf(stderr, "[OpenGLDevice] ERROR: wglMakeCurrent failed\n");
wglDeleteContext(m_hglrc);
ReleaseDC(m_hwnd, m_hdc);
m_hglrc = nullptr;
m_hdc = nullptr;
return false;
}
fprintf(stderr, "[OpenGLDevice] wglMakeCurrent succeeded\n");
if (!gladLoadGL()) {
fprintf(stderr, "[OpenGLDevice] ERROR: gladLoadGL failed\n");
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(m_hglrc);
ReleaseDC(m_hwnd, m_hdc);
m_hglrc = nullptr;
m_hdc = nullptr;
return false;
}
fprintf(stderr, "[OpenGLDevice] gladLoadGL succeeded\n");
const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const char* renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
@@ -135,33 +224,55 @@ bool OpenGLDevice::InitializeWithExistingWindow(GLFWwindow* window) {
}
void OpenGLDevice::Shutdown() {
if (m_ownsWindow && m_window) {
glfwDestroyWindow(m_window);
if (m_hglrc) {
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(m_hglrc);
m_hglrc = nullptr;
}
m_window = nullptr;
if (m_hdc && m_hwnd) {
ReleaseDC(m_hwnd, m_hdc);
m_hdc = nullptr;
}
if (m_ownsWindow && m_hwnd) {
DestroyWindow(m_hwnd);
m_hwnd = nullptr;
}
m_initialized = false;
m_ownsWindow = false;
m_shouldClose = false;
}
void OpenGLDevice::SwapBuffers() {
if (m_window) {
glfwSwapBuffers(m_window);
if (m_hdc) {
::SwapBuffers(m_hdc);
}
}
bool OpenGLDevice::PollEvents() {
glfwPollEvents();
return !glfwWindowShouldClose(m_window);
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
m_shouldClose = true;
return false;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
return !m_shouldClose;
}
void OpenGLDevice::SetShouldClose(bool shouldClose) {
if (m_window) {
glfwSetWindowShouldClose(m_window, shouldClose ? GLFW_TRUE : GLFW_FALSE);
m_shouldClose = shouldClose;
if (m_hwnd && shouldClose) {
PostMessageW(m_hwnd, WM_CLOSE, 0, 0);
}
}
bool OpenGLDevice::ShouldClose() const {
return m_window && glfwWindowShouldClose(m_window) == GLFW_TRUE;
return m_shouldClose;
}
RHIBuffer* OpenGLDevice::CreateBuffer(const BufferDesc& desc) {
@@ -169,10 +280,10 @@ RHIBuffer* OpenGLDevice::CreateBuffer(const BufferDesc& desc) {
OpenGLBufferType bufferType = OpenGLBufferType::Vertex;
switch (desc.bufferType) {
case 1: // Index buffer
case 1:
bufferType = OpenGLBufferType::Index;
break;
case 2: // Constant buffer
case 2:
bufferType = OpenGLBufferType::Uniform;
break;
default:
@@ -210,8 +321,8 @@ RHITexture* OpenGLDevice::CreateTexture(const TextureDesc& desc) {
RHISwapChain* OpenGLDevice::CreateSwapChain(const SwapChainDesc& desc) {
auto* swapChain = new OpenGLSwapChain();
if (m_window) {
swapChain->Initialize(m_window, desc.width, desc.height);
if (m_hwnd) {
swapChain->Initialize(m_hwnd, desc.width, desc.height);
}
return swapChain;
}
@@ -272,4 +383,4 @@ void* OpenGLDevice::GetNativeHandle() const {
}
} // namespace RHI
} // namespace XCEngine
} // namespace XCEngine