refactor(srp): rename first-party renderer package to universal
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@@ -35,7 +35,7 @@ TEST_F(ProjectGraphicsSettingsTest, BuildsDescriptorFromNativeSelection) {
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nativeDescriptor = {};
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nativeDescriptor.assemblyName = "GameScripts";
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nativeDescriptor.namespaceName = "Gameplay";
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nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
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nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
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nativeDescriptor.managedAssetHandle = 77u;
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m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);
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@@ -44,7 +44,7 @@ TEST_F(ProjectGraphicsSettingsTest, BuildsDescriptorFromNativeSelection) {
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EXPECT_EQ(descriptor.renderPipelineAssetNamespace, "Gameplay");
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EXPECT_EQ(
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descriptor.renderPipelineAssetClass,
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"ManagedForwardRenderPipelineProbeAsset");
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"ManagedUniversalRenderPipelineProbeAsset");
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}
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TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile) {
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@@ -52,7 +52,7 @@ TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile)
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nativeDescriptor = {};
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nativeDescriptor.assemblyName = "GameScripts";
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nativeDescriptor.namespaceName = "Gameplay";
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nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
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nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
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nativeDescriptor.managedAssetHandle = 88u;
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m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);
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@@ -65,7 +65,7 @@ TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile)
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EXPECT_EQ(loaded->renderPipelineAssetNamespace, "Gameplay");
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EXPECT_EQ(
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loaded->renderPipelineAssetClass,
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"ManagedForwardRenderPipelineProbeAsset");
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"ManagedUniversalRenderPipelineProbeAsset");
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}
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TEST_F(
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@@ -75,7 +75,7 @@ TEST_F(
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savedDescriptor.renderPipelineAssetAssembly = "GameScripts";
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savedDescriptor.renderPipelineAssetNamespace = "Gameplay";
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savedDescriptor.renderPipelineAssetClass =
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"ManagedForwardRenderPipelineProbeAsset";
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"ManagedUniversalRenderPipelineProbeAsset";
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ASSERT_TRUE(ProjectFileUtils::SaveProjectGraphicsSettings(
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m_projectRoot.string(),
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savedDescriptor));
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@@ -88,7 +88,7 @@ TEST_F(
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EXPECT_EQ(nativeDescriptor.namespaceName, "Gameplay");
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EXPECT_EQ(
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nativeDescriptor.className,
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"ManagedForwardRenderPipelineProbeAsset");
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"ManagedUniversalRenderPipelineProbeAsset");
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EXPECT_EQ(nativeDescriptor.managedAssetHandle, 0u);
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}
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@@ -98,7 +98,7 @@ TEST_F(
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::XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
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nativeDescriptor = {};
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nativeDescriptor.assemblyName = "GameScripts";
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nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
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nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
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nativeDescriptor.managedAssetHandle = 99u;
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m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);
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