refactor(srp): rename first-party renderer package to universal

This commit is contained in:
2026-04-19 14:04:19 +08:00
parent 537d7d99fc
commit 570467a083
13 changed files with 147 additions and 147 deletions

View File

@@ -35,7 +35,7 @@ TEST_F(ProjectGraphicsSettingsTest, BuildsDescriptorFromNativeSelection) {
nativeDescriptor = {};
nativeDescriptor.assemblyName = "GameScripts";
nativeDescriptor.namespaceName = "Gameplay";
nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
nativeDescriptor.managedAssetHandle = 77u;
m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);
@@ -44,7 +44,7 @@ TEST_F(ProjectGraphicsSettingsTest, BuildsDescriptorFromNativeSelection) {
EXPECT_EQ(descriptor.renderPipelineAssetNamespace, "Gameplay");
EXPECT_EQ(
descriptor.renderPipelineAssetClass,
"ManagedForwardRenderPipelineProbeAsset");
"ManagedUniversalRenderPipelineProbeAsset");
}
TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile) {
@@ -52,7 +52,7 @@ TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile)
nativeDescriptor = {};
nativeDescriptor.assemblyName = "GameScripts";
nativeDescriptor.namespaceName = "Gameplay";
nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
nativeDescriptor.managedAssetHandle = 88u;
m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);
@@ -65,7 +65,7 @@ TEST_F(ProjectGraphicsSettingsTest, SavesNativeSelectionIntoProjectSettingsFile)
EXPECT_EQ(loaded->renderPipelineAssetNamespace, "Gameplay");
EXPECT_EQ(
loaded->renderPipelineAssetClass,
"ManagedForwardRenderPipelineProbeAsset");
"ManagedUniversalRenderPipelineProbeAsset");
}
TEST_F(
@@ -75,7 +75,7 @@ TEST_F(
savedDescriptor.renderPipelineAssetAssembly = "GameScripts";
savedDescriptor.renderPipelineAssetNamespace = "Gameplay";
savedDescriptor.renderPipelineAssetClass =
"ManagedForwardRenderPipelineProbeAsset";
"ManagedUniversalRenderPipelineProbeAsset";
ASSERT_TRUE(ProjectFileUtils::SaveProjectGraphicsSettings(
m_projectRoot.string(),
savedDescriptor));
@@ -88,7 +88,7 @@ TEST_F(
EXPECT_EQ(nativeDescriptor.namespaceName, "Gameplay");
EXPECT_EQ(
nativeDescriptor.className,
"ManagedForwardRenderPipelineProbeAsset");
"ManagedUniversalRenderPipelineProbeAsset");
EXPECT_EQ(nativeDescriptor.managedAssetHandle, 0u);
}
@@ -98,7 +98,7 @@ TEST_F(
::XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
nativeDescriptor = {};
nativeDescriptor.assemblyName = "GameScripts";
nativeDescriptor.className = "ManagedForwardRenderPipelineProbeAsset";
nativeDescriptor.className = "ManagedUniversalRenderPipelineProbeAsset";
nativeDescriptor.managedAssetHandle = 99u;
m_state.SetConfiguredRenderPipelineAssetDescriptor(nativeDescriptor);