refactor(srp): rename first-party renderer package to universal
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@@ -33,7 +33,7 @@ TEST_F(ProjectFileUtilsTest, SavesAndLoadsGraphicsSettingsRoundTrip) {
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savedDescriptor.renderPipelineAssetAssembly = "GameScripts";
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savedDescriptor.renderPipelineAssetNamespace = "Gameplay";
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savedDescriptor.renderPipelineAssetClass =
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"ManagedForwardRenderPipelineProbeAsset";
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"ManagedUniversalRenderPipelineProbeAsset";
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ASSERT_TRUE(SaveProjectGraphicsSettings(
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m_projectRoot.string(),
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