refactor(srp): replace raw scene pass arrays with main-scene settings
This commit is contained in:
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using XCEngine;
|
||||
using XCEngine.Rendering;
|
||||
@@ -129,8 +128,8 @@ namespace ProjectScripts
|
||||
{
|
||||
new UniversalRendererData
|
||||
{
|
||||
defaultScenePasses =
|
||||
Array.Empty<UniversalScenePassData>(),
|
||||
mainScene =
|
||||
UniversalMainSceneData.CreateEmpty(),
|
||||
rendererFeatures = new ScriptableRendererFeature[]
|
||||
{
|
||||
new RenderObjectsRendererFeature
|
||||
|
||||
Reference in New Issue
Block a user