Adjust directional shadow scene cube to sit on ground
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File diff suppressed because one or more lines are too long
@@ -971,7 +971,7 @@ void DirectionalShadowSceneTest::BuildScene() {
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groundMeshRenderer->SetReceiveShadows(true);
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groundMeshRenderer->SetReceiveShadows(true);
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GameObject* casterObject = mScene->CreateGameObject("CasterCube");
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GameObject* casterObject = mScene->CreateGameObject("CasterCube");
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casterObject->GetTransform()->SetLocalPosition(Vector3(-1.2f, 2.2f, 8.8f));
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casterObject->GetTransform()->SetLocalPosition(Vector3(-1.2f, 1.71f, 8.8f));
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casterObject->GetTransform()->SetLocalScale(Vector3(1.8f, 3.6f, 1.8f));
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casterObject->GetTransform()->SetLocalScale(Vector3(1.8f, 3.6f, 1.8f));
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auto* casterMeshFilter = casterObject->AddComponent<MeshFilterComponent>();
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auto* casterMeshFilter = casterObject->AddComponent<MeshFilterComponent>();
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auto* casterMeshRenderer = casterObject->AddComponent<MeshRendererComponent>();
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auto* casterMeshRenderer = casterObject->AddComponent<MeshRendererComponent>();
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