From 56ee358b5cd3e42df06231b02ed9f6b4df1d7968 Mon Sep 17 00:00:00 2001 From: ssdfasd <2156608475@qq.com> Date: Thu, 26 Mar 2026 01:57:12 +0800 Subject: [PATCH] =?UTF-8?q?docs:=20=E4=BF=AE=E5=A4=8D=20RHI=20=E6=A8=A1?= =?UTF-8?q?=E5=9D=97=E4=B8=AD=E6=8D=9F=E5=9D=8F=E7=9A=84=E6=96=87=E6=A1=A3?= =?UTF-8?q?=E9=93=BE=E6=8E=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修正 d3d12 和 opengl 后端文档路径引用 --- docs/api/rhi/rhi.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/api/rhi/rhi.md b/docs/api/rhi/rhi.md index 534c7d28..bec0eba9 100644 --- a/docs/api/rhi/rhi.md +++ b/docs/api/rhi/rhi.md @@ -125,19 +125,19 @@ delete device; | 类 | 文档 | 描述 | |----|------|------| | [D3D12RenderTargetView](d3d12/render-target-view/render-target-view.md) | `D3D12RenderTargetView.h` | DirectX 12 渲染目标视图实现 | -| [D3D12Shader](d3d12shader/d3d12shader.md) | `D3D12Shader.h` | DirectX 12 着色器资源实现 | -| [D3D12Texture](d3d12texture/d3d12texture.md) | `D3D12Texture.h` | DirectX 12 纹理资源实现 | -| [D3D12SwapChain](d3d12swapchain/d3d12swapchain.md) | `D3D12SwapChain.h` | DirectX 12 交换链实现 | -| [D3D12UnorderedAccessView](d3d12unorderedaccessview/d3d12unorderedaccessview.md) | `D3D12UnorderedAccessView.h` | DirectX 12 无序访问视图实现 | -| [D3D12Screenshot](d3d12screenshot/d3d12screenshot.md) | `D3D12Screenshot.h` | DirectX 12 渲染目标截图工具 | -| [D3D12Enum](d3d12enum/d3d12enum.md) | `D3D12Enum.h` | DirectX 12 枚举类型转换函数 | +| [D3D12Shader](d3d12/shader/shader.md) | `D3D12Shader.h` | DirectX 12 着色器资源实现 | +| [D3D12Texture](d3d12/texture/texture.md) | `D3D12Texture.h` | DirectX 12 纹理资源实现 | +| [D3D12SwapChain](d3d12/swap-chain/swap-chain.md) | `D3D12SwapChain.h` | DirectX 12 交换链实现 | +| [D3D12UnorderedAccessView](d3d12/unordered-access-view/unordered-access-view.md) | `D3D12UnorderedAccessView.h` | DirectX 12 无序访问视图实现 | +| [D3D12Screenshot](d3d12/screenshot/screenshot.md) | `D3D12Screenshot.h` | DirectX 12 渲染目标截图工具 | +| [D3D12Enum](d3d12/enums/enums.md) | `D3D12Enums.h` | DirectX 12 枚举类型转换函数 | ### OpenGL 实现 | 类 | 文档 | 描述 | |----|------|------| -| [OpenGLBuffer](openglbuffer/openglbuffer.md) | `OpenGLBuffer.h` | OpenGL 缓冲区资源实现 | -| [OpenGLRenderTargetView](openglrendertargetview/openglrendertargetview.md) | `OpenGLRenderTargetView.h` | OpenGL 渲染目标视图实现 | +| [OpenGLBuffer](opengl/buffer/buffer.md) | `OpenGLBuffer.h` | OpenGL 缓冲区资源实现 | +| [OpenGLRenderTargetView](opengl/render-target-view/render-target-view.md) | `OpenGLRenderTargetView.h` | OpenGL 渲染目标视图实现 | ## 相关文档