refactor: split scene render request planning

This commit is contained in:
2026-04-02 01:06:40 +08:00
parent 410b1e59c3
commit 569bc144e7
7 changed files with 235 additions and 44 deletions

View File

@@ -1,11 +1,6 @@
#include "Rendering/SceneRenderer.h"
#include "Rendering/SceneRenderRequestUtils.h"
#include "Components/GameObject.h"
#include "Scene/Scene.h"
#include <algorithm>
namespace XCEngine {
namespace Rendering {
@@ -32,44 +27,7 @@ std::vector<CameraRenderRequest> SceneRenderer::BuildRenderRequests(
Components::CameraComponent* overrideCamera,
const RenderContext& context,
const RenderSurface& surface) const {
std::vector<CameraRenderRequest> requests;
std::vector<Components::CameraComponent*> cameras;
if (SceneRenderRequestUtils::IsUsableCamera(overrideCamera)) {
cameras.push_back(overrideCamera);
} else {
cameras = scene.FindObjectsOfType<Components::CameraComponent>();
cameras.erase(
std::remove_if(
cameras.begin(),
cameras.end(),
[](const Components::CameraComponent* camera) {
return !SceneRenderRequestUtils::IsUsableCamera(camera);
}),
cameras.end());
}
SceneRenderRequestUtils::SortSceneCamerasForRendering(cameras);
size_t renderedBaseCameraCount = 0;
for (Components::CameraComponent* camera : cameras) {
CameraRenderRequest request;
if (SceneRenderRequestUtils::BuildCameraRenderRequest(
scene,
*camera,
context,
surface,
renderedBaseCameraCount,
requests.size(),
request)) {
requests.push_back(request);
if (camera->GetStackType() == Components::CameraStackType::Base) {
++renderedBaseCameraCount;
}
}
}
return requests;
return m_requestPlanner.BuildRequests(scene, overrideCamera, context, surface);
}
bool SceneRenderer::Render(const CameraRenderRequest& request) {