rendering: formalize legacy material shader pass hints

This commit is contained in:
2026-04-07 09:49:21 +08:00
parent 7f4b647394
commit 558b6438cf
10 changed files with 216 additions and 48 deletions

View File

@@ -7,6 +7,7 @@
#include <XCEngine/Rendering/Builtin/BuiltinPassMetadataUtils.h>
#include <XCEngine/Rendering/FrameData/VisibleRenderItem.h>
#include <cstdlib>
#include <cstddef>
namespace XCEngine {
@@ -430,10 +431,87 @@ inline const Resources::Material* ResolveMaterial(const VisibleRenderItem& visib
return ResolveMaterial(visibleItem.meshRenderer, visibleItem.mesh, visibleItem.materialIndex);
}
inline bool TryResolveRenderQueueTagValue(
const Containers::String& queueValue,
Core::int32& outRenderQueue) {
const Containers::String normalized = NormalizeBuiltinPassMetadataValue(queueValue);
if (normalized.Empty()) {
return false;
}
if (normalized == Containers::String("background")) {
outRenderQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::Background);
return true;
}
if (normalized == Containers::String("geometry")) {
outRenderQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
return true;
}
if (normalized == Containers::String("alphatest")) {
outRenderQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::AlphaTest);
return true;
}
if (normalized == Containers::String("transparent")) {
outRenderQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::Transparent);
return true;
}
if (normalized == Containers::String("overlay")) {
outRenderQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::Overlay);
return true;
}
char* end = nullptr;
const long parsedValue = std::strtol(normalized.CStr(), &end, 10);
if (end != nullptr && *end == '\0') {
outRenderQueue = static_cast<Core::int32>(parsedValue);
return true;
}
return false;
}
inline bool TryResolveShaderPassRenderQueue(const Resources::ShaderPass& shaderPass, Core::int32& outRenderQueue) {
for (const Resources::ShaderPassTagEntry& tag : shaderPass.tags) {
if (NormalizeBuiltinPassMetadataValue(tag.name) == Containers::String("queue") &&
TryResolveRenderQueueTagValue(tag.value, outRenderQueue)) {
return true;
}
}
return false;
}
inline Core::int32 ResolveMaterialRenderQueue(const Resources::Material* material) {
return material != nullptr
? material->GetRenderQueue()
: static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
const Core::int32 defaultQueue = static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
if (material == nullptr) {
return defaultQueue;
}
const Core::int32 materialQueue = material->GetRenderQueue();
if (materialQueue != defaultQueue) {
return materialQueue;
}
if (const Resources::Shader* shader = material->GetShader()) {
const Containers::String legacyExplicitPassName = material->GetLegacyShaderPassHint();
if (!NormalizeBuiltinPassMetadataValue(legacyExplicitPassName).Empty()) {
if (const Resources::ShaderPass* explicitPass = shader->FindPass(legacyExplicitPassName)) {
Core::int32 shaderQueue = defaultQueue;
if (TryResolveShaderPassRenderQueue(*explicitPass, shaderQueue)) {
return shaderQueue;
}
}
}
for (const Resources::ShaderPass& pass : shader->GetPasses()) {
Core::int32 shaderQueue = defaultQueue;
if (TryResolveShaderPassRenderQueue(pass, shaderQueue)) {
return shaderQueue;
}
}
}
return materialQueue;
}
inline bool IsTransparentRenderQueue(Core::int32 renderQueue) {
@@ -445,7 +523,7 @@ inline bool HasLegacyMaterialBuiltinPassHints(const Resources::Material* materia
return false;
}
return !NormalizeBuiltinPassMetadataValue(material->GetShaderPass()).Empty() ||
return !NormalizeBuiltinPassMetadataValue(material->GetLegacyShaderPassHint()).Empty() ||
!NormalizeBuiltinPassMetadataValue(material->GetTag("LightMode")).Empty();
}
@@ -456,7 +534,7 @@ inline bool LegacyMaterialBuiltinPassHintsMatch(
return false;
}
const Containers::String shaderPass = material->GetShaderPass();
const Containers::String shaderPass = material->GetLegacyShaderPassHint();
const Containers::String lightMode = material->GetTag("LightMode");
const bool hasMaterialShaderPass = !NormalizeBuiltinPassMetadataValue(shaderPass).Empty();
const bool hasMaterialLightMode = !NormalizeBuiltinPassMetadataValue(lightMode).Empty();

View File

@@ -102,8 +102,15 @@ public:
bool HasRenderStateOverride() const { return m_hasRenderStateOverride; }
void SetRenderStateOverrideEnabled(bool enabled);
// Legacy-only compatibility hint for older material assets that still
// select a builtin pass by serialized name.
void SetLegacyShaderPassHint(const Containers::String& shaderPass);
const Containers::String& GetLegacyShaderPassHint() const { return m_legacyShaderPassHint; }
bool HasLegacyShaderPassHint() const { return !m_legacyShaderPassHint.Empty(); }
void ClearLegacyShaderPassHint();
void SetShaderPass(const Containers::String& shaderPass);
const Containers::String& GetShaderPass() const { return m_shaderPass; }
const Containers::String& GetShaderPass() const { return GetLegacyShaderPassHint(); }
void SetTag(const Containers::String& name, const Containers::String& value);
Containers::String GetTag(const Containers::String& name) const;
@@ -179,7 +186,7 @@ private:
Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
MaterialRenderState m_renderState;
bool m_hasRenderStateOverride = false;
Containers::String m_shaderPass;
Containers::String m_legacyShaderPassHint;
Containers::Array<MaterialTagEntry> m_tags;
ShaderKeywordSet m_keywordSet;
Containers::HashMap<Containers::String, MaterialProperty> m_properties;