refactor(srp): remove managed frame planning hook
- derive fullscreen stage planning from pipeline render-graph support - trim planning-only APIs from the managed SRP bridge and public surface - update probes and tests to lock the slimmer SRP API boundary
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@@ -266,8 +266,6 @@ private:
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MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
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MonoObject* CreateManagedScriptableRenderPipelineCameraRequestContext(
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uint64_t nativeHandle);
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MonoObject* CreateManagedScriptableRenderPipelinePlanningContext(
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uint64_t nativeHandle);
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MonoObject* GetManagedObject(uint32_t gcHandle) const;
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MonoMethod* ResolveManagedMethod(
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MonoClass* monoClass,
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@@ -308,13 +306,11 @@ private:
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MonoClass* m_scriptableRenderPipelineClass = nullptr;
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MonoClass* m_scriptableRenderContextClass = nullptr;
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MonoClass* m_scriptableRenderPipelineCameraRequestContextClass = nullptr;
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MonoClass* m_scriptableRenderPipelinePlanningContextClass = nullptr;
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MonoClass* m_serializeFieldAttributeClass = nullptr;
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MonoMethod* m_gameObjectConstructor = nullptr;
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MonoMethod* m_scriptableRenderContextConstructor = nullptr;
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MonoMethod* m_scriptableRenderPipelineCameraRequestContextConstructor =
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nullptr;
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MonoMethod* m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
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MonoClassField* m_managedGameObjectUUIDField = nullptr;
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MonoClassField* m_gameObjectUUIDField = nullptr;
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MonoClassField* m_scriptComponentUUIDField = nullptr;
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