Add XCUI input state validation sandbox batch
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@@ -54,11 +54,9 @@ bool ContainsPathWithFilename(
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TEST(NewEditorStructuredShellTest, AuthoredEditorShellLoadsFromRepositoryResources) {
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const std::filesystem::path viewPath = RepoRelative("new_editor/ui/views/editor_shell.xcui");
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const std::filesystem::path themePath = RepoRelative("new_editor/ui/themes/editor_shell.xctheme");
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const std::filesystem::path schemaPath = RepoRelative("new_editor/ui/schemas/editor_inspector_shell.xcschema");
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ASSERT_TRUE(std::filesystem::exists(viewPath));
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ASSERT_TRUE(std::filesystem::exists(themePath));
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ASSERT_TRUE(std::filesystem::exists(schemaPath));
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UIScreenAsset asset = {};
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asset.screenId = "new_editor.editor_shell";
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@@ -72,7 +70,6 @@ TEST(NewEditorStructuredShellTest, AuthoredEditorShellLoadsFromRepositoryResourc
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ASSERT_NE(player.GetDocument(), nullptr);
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EXPECT_TRUE(player.GetDocument()->hasThemeDocument);
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EXPECT_TRUE(ContainsPathWithFilename(player.GetDocument()->dependencies, "editor_shell.xctheme"));
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EXPECT_TRUE(ContainsPathWithFilename(player.GetDocument()->dependencies, "editor_inspector_shell.xcschema"));
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UIScreenFrameInput input = {};
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input.viewportRect = XCEngine::UI::UIRect(0.0f, 0.0f, 1440.0f, 900.0f);
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@@ -81,11 +78,11 @@ TEST(NewEditorStructuredShellTest, AuthoredEditorShellLoadsFromRepositoryResourc
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const auto& frame = player.Update(input);
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EXPECT_TRUE(frame.stats.documentLoaded);
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EXPECT_GT(frame.stats.nodeCount, 12u);
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EXPECT_GT(frame.stats.commandCount, 20u);
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "XCUI Editor Sandbox"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Hierarchy"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Scene"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Inspector"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Status"));
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EXPECT_GT(frame.stats.nodeCount, 6u);
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EXPECT_GT(frame.stats.commandCount, 12u);
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "XCUI Core Validation"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Input Core"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Hover / Focus"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Pointer Capture"));
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EXPECT_TRUE(DrawDataContainsText(frame.drawData, "Route Target"));
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}
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