refactor(docs): fix Resources module links and add new ResourceManager/ResourceHandle docs

This commit is contained in:
2026-03-26 01:57:22 +08:00
parent 56ee358b5c
commit 52d5e98f62
7 changed files with 377 additions and 10 deletions

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@@ -36,11 +36,11 @@
|------|------|
| [TextureLoader](constructor.md) | 构造函数 |
| [~TextureLoader](destructor.md) | 析构函数 |
| [GetResourceType](../shader-loader/methods/get-resource-type.md) | 返回 `ResourceType::Texture` |
| [GetSupportedExtensions](../audio-loader/get-supported-extensions.md) | 获取支持的扩展名列表 |
| [CanLoad](../audio-loader/can-load.md) | 检查是否支持加载指定路径的纹理 |
| [Load](../../scene/scene/load.md) | 加载纹理资源 |
| [GetDefaultSettings](../audio-loader/get-default-settings.md) | 获取默认导入设置 |
| `GetResourceType()` | 返回 `ResourceType::Texture` |
| `GetSupportedExtensions()` | 获取支持的扩展名列表 |
| `CanLoad()` | 检查是否支持加载指定路径的纹理 |
| `Load()` | 加载纹理资源 |
| `GetDefaultSettings()` | 获取默认导入设置 |
### GetResourceType
@@ -133,7 +133,7 @@ if (loader.CanLoad("assets/image.dds")) {
- [Texture](../texture/texture.md) - 纹理资源类
- [IResourceLoader](../iloader/iloader.md) - 资源加载器基类
- [ResourceManager](../resourcemanager/resourcemanager.md) - 资源管理器
- [ResourceManager](../resource-manager/resource-manager.md) - 资源管理器
- [Resources 总览](../resources.md) - 返回模块总览
## 实现说明