docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法
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**描述**: OpenGL 顶点数组对象 (VAO) 封装。
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## 方法列表
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## 公共方法
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| 方法 | 文档 |
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| 方法 | 描述 |
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|------|------|
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| `Initialize` | [详细文档](add-vertex-buffer.md) |
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| `AddVertexBuffer` | [详细文档](add-vertex-buffer.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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| `Shutdown` | [详细文档](get-id.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `GetID` | [详细文档](get-id.md) |
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| `GetIndexBuffer` | [详细文档](get-index-buffer.md) |
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| `GetIndexCount` | [详细文档](get-index-count.md) |
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| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化顶点数组 |
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| [`AddVertexBuffer`](add-vertex-buffer.md) | 添加顶点缓冲 |
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| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭顶点数组 |
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| [`Bind`](../../shader/bind.md) | 绑定顶点数组 |
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| [`Unbind`](../../shader/unbind.md) | 解绑顶点数组 |
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| [`GetID`](get-id.md) | 获取 OpenGL VAO ID |
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| [`GetIndexBuffer`](get-index-buffer.md) | 获取索引缓冲 |
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| [`GetIndexCount`](get-index-count.md) | 获取索引数量 |
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## 相关文档
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