docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法

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2026-03-19 02:01:18 +08:00
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**描述**: OpenGL 命令列表实现,继承自 `RHICommandList`
## 方法列表
## 公共方法
| 方法 | 文档 |
| 方法 | 描述 |
|------|------|
| `Shutdown` | [详细文档](../../command-list/shutdown.md) |
| `Reset` | [详细文档](../../command-list/reset.md) |
| `Close` | [详细文档](../../command-list/close.md) |
| `Clear` | [详细文档](clear.md) |
| `ClearColor` | [详细文档](clear-color.md) |
| `ClearDepth` | [详细文档](clear-depth.md) |
| `ClearStencil` | [详细文档](clear-stencil.md) |
| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
| `SetPipelineState` | [详细文档](set-pipeline-state.md) |
| `SetVertexBuffer` | [详细文档](set-vertex-buffer.md) |
| `SetVertexBuffers` | [详细文档](set-vertex-buffers.md) |
| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
| `TransitionBarrier` | [详细文档](transition-barrier.md) |
| `SetPrimitiveTopology` | [详细文档](set-primitive-topology.md) |
| `SetViewport` | [详细文档](set-viewport.md) |
| `SetViewports` | [详细文档](set-viewports.md) |
| `SetScissorRect` | [详细文档](set-scissor-rect.md) |
| `SetScissorRects` | [详细文档](set-scissor-rects.md) |
| `SetRenderTargets` | [详细文档](set-render-targets.md) |
| `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) |
| `SetStencilRef` | [详细文档](set-stencil-ref.md) |
| `SetBlendState` | [详细文档](set-blend-state.md) |
| `SetBlendFactor` | [详细文档](set-blend-factor.md) |
| `ClearRenderTarget` | [详细文档](clear-render-target.md) |
| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
| `Draw` | [详细文档](draw.md) |
| `DrawIndexed` | [详细文档](draw-indexed.md) |
| `Dispatch` | [详细文档](dispatch.md) |
| `CopyResource` | [详细文档](copy-resource.md) |
| **OpenGL 特有方法** | [详细文档](opengl-methods.md) |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令列表 |
| [`Reset`](../../command-list/reset.md) | 重置命令列表 |
| [`Close`](../../command-list/close.md) | 关闭命令列表 |
| [`Clear`](clear.md) | 清除 |
| [`ClearColor`](clear-color.md) | 清除颜色 |
| [`ClearDepth`](clear-depth.md) | 清除深度 |
| [`ClearStencil`](clear-stencil.md) | 清除模板 |
| [`ClearDepthStencil`](clear-depth-stencil.md) | 清除深度模板 |
| [`SetPipelineState`](set-pipeline-state.md) | 设置管线状态 |
| [`SetVertexBuffer`](set-vertex-buffer.md) | 设置顶点缓冲 |
| [`SetVertexBuffers`](set-vertex-buffers.md) | 设置多个顶点缓冲 |
| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
| [`TransitionBarrier`](transition-barrier.md) | 资源状态转换 |
| [`SetPrimitiveTopology`](set-primitive-topology.md) | 设置图元拓扑 |
| [`SetViewport`](set-viewport.md) | 设置视口 |
| [`SetViewports`](set-viewports.md) | 设置多个视口 |
| [`SetScissorRect`](set-scissor-rect.md) | 设置裁剪矩形 |
| [`SetScissorRects`](set-scissor-rects.md) | 设置多个裁剪矩形 |
| [`SetRenderTargets`](set-render-targets.md) | 设置渲染目标 |
| [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 |
| [`SetStencilRef`](set-stencil-ref.md) | 设置模板引用值 |
| [`SetBlendState`](set-blend-state.md) | 设置混合状态 |
| [`SetBlendFactor`](set-blend-factor.md) | 设置混合因子 |
| [`ClearRenderTarget`](clear-render-target.md) | 清除渲染目标 |
| [`Draw`](draw.md) | 绘制 |
| [`DrawIndexed`](draw-indexed.md) | 索引绘制 |
| [`Dispatch`](dispatch.md) | 分发计算任务 |
| [`CopyResource`](copy-resource.md) | 复制资源 |
| [`OpenGLMethods`](opengl-methods.md) | OpenGL 特有方法 |
## 相关文档