docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法

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**描述**: DirectX 12 栅栏同步对象的 D3D12 实现,继承自 `RHIFence`
## 方法列表
## 公共方法
| 方法 | 文档 |
| 方法 | 描述 |
|------|------|
| `Initialize` | [详细文档](../../../threading/task-system/initialize.md) |
| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
| `Signal` | [详细文档](signal.md) |
| `Wait` | [详细文档](../../../threading/task-group/wait.md) |
| `GetCompletedValue` | [详细文档](get-completed-value.md) |
| `IsSignaled` | [详细文档](is-signaled.md) |
| `GetEventHandle` | [详细文档](get-event-handle.md) |
| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
| `GetFence` | [详细文档](get-fence.md) |
| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化栅栏 |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭栅栏 |
| [`Signal`](signal.md) | 信号栅栏 |
| [`Wait`](../../../threading/task-group/wait.md) | 等待栅栏 |
| [`GetCompletedValue`](get-completed-value.md) | 获取完成值 |
| [`IsSignaled`](is-signaled.md) | 检查是否已信号 |
| [`GetEventHandle`](get-event-handle.md) | 获取事件句柄 |
| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
| [`GetFence`](get-fence.md) | 获取 D3D12 栅栏 |
## 相关文档
- [D3D12 后端总览](../overview.md)
- [D3D12 后端总览](../../opengl/overview.md)
- [RHIFence](../../fence/fence.md) - 抽象栅栏接口