docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法
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**描述**: DirectX 12 命令列表的 D3D12 实现,继承自 `RHICommandList`。
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## 方法列表
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## 公共方法
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### 生命周期
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| 方法 | 文档 |
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| 方法 | 描述 |
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|------|------|
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| `Shutdown` | [详细文档](../../command-list/shutdown.md) |
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| `Reset` | [详细文档](../../command-list/reset.md) |
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| `Close` | [详细文档](../../command-list/close.md) |
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| `GetCommandList` | [详细文档](get-command-list.md) |
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### 资源屏障
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| 方法 | 文档 |
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|------|------|
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| `TransitionBarrier` | [详细文档](transition-barrier.md) |
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| `TransitionBarrierInternal` | [详细文档](transition-barrier-internal.md) |
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| `UAVBarrier` | [详细文档](uav-barrier.md) |
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| `AliasBarrier` | [详细文档](alias-barrier.md) |
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### 管线状态
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| 方法 | 文档 |
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|------|------|
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| `SetPipelineState` | [详细文档](set-pipeline-state.md) |
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| `SetRootSignature` | [详细文档](set-root-signature.md) |
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| `SetPrimitiveTopology` | [详细文档](set-primitive-topology.md) |
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### 视口与裁剪
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| 方法 | 文档 |
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|------|------|
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| `SetViewport` | [详细文档](set-viewport.md) |
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| `SetViewports` | [详细文档](set-viewports.md) |
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| `SetScissorRect` | [详细文档](set-scissor-rect.md) |
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| `SetScissorRects` | [详细文档](set-scissor-rects.md) |
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### 渲染目标
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| 方法 | 文档 |
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|------|------|
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| `SetRenderTargets` | [详细文档](set-render-targets.md) |
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| `SetRenderTargetsInternal` | [详细文档](set-render-targets-internal.md) |
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| `SetRenderTargetsHandle` | [详细文档](set-render-targets-handle.md) |
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### 顶点/索引缓冲区
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| 方法 | 文档 |
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|------|------|
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| `SetVertexBuffer` | [详细文档](set-vertex-buffer.md) |
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| `SetVertexBuffers` | [详细文档](set-vertex-buffers.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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### 描述符
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| 方法 | 文档 |
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|------|------|
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| `SetDescriptorHeap` | [详细文档](set-descriptor-heap.md) |
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| `SetDescriptorHeaps` | [详细文档](set-descriptor-heaps.md) |
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| `SetGraphicsDescriptorTable` | [详细文档](set-graphics-descriptor-table.md) |
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| `SetComputeDescriptorTable` | [详细文档](set-compute-descriptor-table.md) |
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### 根参数绑定
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| 方法 | 文档 |
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|------|------|
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| `SetGraphicsRootConstantBufferView` | [详细文档](set-graphics-root-constant-buffer-view.md) |
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| `SetGraphicsRoot32BitConstants` | [详细文档](set-graphics-root-32bit-constants.md) |
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| `SetGraphicsRootDescriptorTable` | [详细文档](set-graphics-root-descriptor-table.md) |
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| `SetGraphicsRootShaderResourceView` | [详细文档](set-graphics-root-shader-resource-view.md) |
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### 渲染状态
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| 方法 | 文档 |
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|------|------|
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| `SetStencilRef` | [详细文档](set-stencil-ref.md) |
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| `SetBlendFactor` | [详细文档](set-blend-factor.md) |
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| `SetDepthBias` | [详细文档](set-depth-bias.md) |
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### 绘制
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| 方法 | 文档 |
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|------|------|
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| `Draw` | [详细文档](draw.md) |
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| `DrawIndexed` | [详细文档](draw-indexed.md) |
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| `DrawInstancedIndirect` | [详细文档](draw-instanced-indirect.md) |
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| `DrawIndexedInstancedIndirect` | [详细文档](draw-indexed-instanced-indirect.md) |
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### 清除
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| 方法 | 文档 |
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|------|------|
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| `Clear` | [详细文档](../../command-list/clear.md) |
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| `ClearRenderTarget` | [详细文档](clear-render-target.md) |
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| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
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### 复制
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| 方法 | 文档 |
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|------|------|
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| `CopyResource` | [详细文档](copy-resource.md) |
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| `CopyBuffer` | [详细文档](copy-buffer.md) |
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| `CopyTexture` | [详细文档](copy-texture.md) |
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### 查询
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| 方法 | 文档 |
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|------|------|
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| `BeginQuery` | [详细文档](begin-query.md) |
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| `EndQuery` | [详细文档](end-query.md) |
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| `ResolveQueryData` | [详细文档](resolve-query-data.md) |
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### 计算
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| 方法 | 文档 |
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|------|------|
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| `Dispatch` | [详细文档](dispatch.md) |
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| `DispatchIndirect` | [详细文档](dispatch-indirect.md) |
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### Bundle
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| 方法 | 文档 |
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|------|------|
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| `ExecuteBundle` | [详细文档](execute-bundle.md) |
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### 状态管理
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| 方法 | 文档 |
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|------|------|
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| `GetResourceState` | [详细文档](get-resource-state.md) |
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| `TrackResource` | [详细文档](track-resource.md) |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令列表 |
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| [`Reset`](../../command-list/reset.md) | 重置命令列表 |
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| [`Close`](../../command-list/close.md) | 关闭命令列表 |
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| [`GetCommandList`](get-command-list.md) | 获取 D3D12 命令列表 |
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| [`TransitionBarrier`](transition-barrier.md) | 资源状态转换 |
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| [`TransitionBarrierInternal`](transition-barrier-internal.md) | 内部资源状态转换 |
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| [`UAVBarrier`](uav-barrier.md) | UAV 屏障 |
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| [`AliasBarrier`](alias-barrier.md) | 别名屏障 |
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| [`SetPipelineState`](set-pipeline-state.md) | 设置管线状态 |
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| [`SetRootSignature`](set-root-signature.md) | 设置根签名 |
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| [`SetPrimitiveTopology`](set-primitive-topology.md) | 设置图元拓扑 |
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| [`SetViewport`](set-viewport.md) | 设置视口 |
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| [`SetViewports`](set-viewports.md) | 设置多个视口 |
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| [`SetScissorRect`](set-scissor-rect.md) | 设置裁剪矩形 |
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| [`SetScissorRects`](set-scissor-rects.md) | 设置多个裁剪矩形 |
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| [`SetRenderTargets`](set-render-targets.md) | 设置渲染目标 |
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| [`SetRenderTargetsInternal`](set-render-targets-internal.md) | 内部渲染目标设置 |
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| [`SetRenderTargetsHandle`](set-render-targets-handle.md) | 句柄渲染目标设置 |
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| [`SetVertexBuffer`](set-vertex-buffer.md) | 设置顶点缓冲 |
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| [`SetVertexBuffers`](set-vertex-buffers.md) | 设置多个顶点缓冲 |
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| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
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| [`SetDescriptorHeap`](set-descriptor-heap.md) | 设置描述符堆 |
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| [`SetDescriptorHeaps`](set-descriptor-heaps.md) | 设置多个描述符堆 |
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| [`SetGraphicsDescriptorTable`](set-graphics-descriptor-table.md) | 设置图形描述符表 |
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| [`SetComputeDescriptorTable`](set-compute-descriptor-table.md) | 设置计算描述符表 |
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| [`SetGraphicsRootConstantBufferView`](set-graphics-root-constant-buffer-view.md) | 设置图形根常量缓冲视图 |
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| [`SetGraphicsRoot32BitConstants`](set-graphics-root-32bit-constants.md) | 设置图形根 32 位常量 |
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| [`SetGraphicsRootDescriptorTable`](set-graphics-root-descriptor-table.md) | 设置图形根描述符表 |
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| [`SetGraphicsRootShaderResourceView`](set-graphics-root-shader-resource-view.md) | 设置图形根着色器资源视图 |
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| [`SetStencilRef`](set-stencil-ref.md) | 设置模板引用值 |
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| [`SetBlendFactor`](set-blend-factor.md) | 设置混合因子 |
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| [`SetDepthBias`](set-depth-bias.md) | 设置深度偏移 |
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| [`Draw`](draw.md) | 绘制 |
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| [`DrawIndexed`](draw-indexed.md) | 索引绘制 |
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| [`DrawInstancedIndirect`](draw-instanced-indirect.md) | 实例化间接绘制 |
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| [`DrawIndexedInstancedIndirect`](draw-indexed-instanced-indirect.md) | 索引实例化间接绘制 |
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| [`Clear`](../../command-list/clear.md) | 清除 |
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| [`ClearRenderTarget`](clear-render-target.md) | 清除渲染目标 |
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| [`ClearDepthStencil`](clear-depth-stencil.md) | 清除深度模板 |
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| [`CopyResource`](copy-resource.md) | 复制资源 |
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| [`CopyBuffer`](copy-buffer.md) | 复制缓冲区 |
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| [`CopyTexture`](copy-texture.md) | 复制纹理 |
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| [`BeginQuery`](begin-query.md) | 开始查询 |
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| [`EndQuery`](end-query.md) | 结束查询 |
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| [`ResolveQueryData`](resolve-query-data.md) | 解析查询数据 |
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| [`Dispatch`](dispatch.md) | 分发计算任务 |
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| [`DispatchIndirect`](dispatch-indirect.md) | 间接分发计算任务 |
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| [`ExecuteBundle`](execute-bundle.md) | 执行 Bundle |
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| [`GetResourceState`](get-resource-state.md) | 获取资源状态 |
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| [`TrackResource`](track-resource.md) | 跟踪资源 |
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## 相关文档
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- [D3D12 后端总览](../overview.md)
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHICommandList](../../command-list/command-list.md) - 抽象命令列表接口
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