docs: Fix SKILL.md规范 violations - Remove ## 方法列表 and flatten ### sub-headers in ## 公共方法
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@@ -8,80 +8,33 @@
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## 公共方法
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### 命令录制控制
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| 方法 | 文档 |
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| 方法 | 描述 |
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|------|------|
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| `Reset` | [详细文档](reset.md) |
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| `Close` | [详细文档](close.md) |
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### 资源状态转换
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| 方法 | 文档 |
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|------|------|
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| `TransitionBarrier` | [详细文档](transition-barrier.md) |
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### 渲染状态设置
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| 方法 | 文档 |
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|------|------|
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| `SetPipelineState` | [详细文档](set-pipeline-state.md) |
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| `SetPrimitiveTopology` | [详细文档](set-primitive-topology.md) |
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| `SetViewport` | [详细文档](set-viewport.md) |
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| `SetViewports` | [详细文档](set-viewports.md) |
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| `SetScissorRect` | [详细文档](set-scissor-rect.md) |
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| `SetScissorRects` | [详细文档](set-scissor-rects.md) |
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| `SetRenderTargets` | [详细文档](set-render-targets.md) |
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### 深度/混合状态
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| 方法 | 文档 |
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|------|------|
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| `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) |
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| `SetStencilRef` | [详细文档](set-stencil-ref.md) |
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| `SetBlendState` | [详细文档](set-blend-state.md) |
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| `SetBlendFactor` | [详细文档](set-blend-factor.md) |
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### 顶点/索引缓冲
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| 方法 | 文档 |
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|------|------|
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| `SetVertexBuffer` | [详细文档](set-vertex-buffer.md) |
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| `SetVertexBuffers` | [详细文档](set-vertex-buffers.md) |
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| `SetIndexBuffer` | [详细文档](set-index-buffer.md) |
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### 绘制命令
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| 方法 | 文档 |
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|------|------|
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| `Draw` | [详细文档](draw.md) |
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| `DrawIndexed` | [详细文档](draw-indexed.md) |
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### 清除命令
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| 方法 | 文档 |
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|------|------|
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| `Clear` | [详细文档](clear.md) |
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| `ClearRenderTarget` | [详细文档](clear-render-target.md) |
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| `ClearDepthStencil` | [详细文档](clear-depth-stencil.md) |
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### 资源复制
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| 方法 | 文档 |
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|------|------|
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| `CopyResource` | [详细文档](copy-resource.md) |
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### 计算着色器
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| 方法 | 文档 |
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|------|------|
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| `Dispatch` | [详细文档](dispatch.md) |
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](shutdown.md) |
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| [`Reset`](reset.md) | 重置命令列表 |
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| [`Close`](close.md) | 关闭命令列表 |
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| [`TransitionBarrier`](transition-barrier.md) | 资源状态转换 |
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| [`SetPipelineState`](set-pipeline-state.md) | 设置管线状态 |
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| [`SetPrimitiveTopology`](set-primitive-topology.md) | 设置图元拓扑 |
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| [`SetViewport`](set-viewport.md) | 设置视口 |
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| [`SetViewports`](set-viewports.md) | 设置多个视口 |
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| [`SetScissorRect`](set-scissor-rect.md) | 设置裁剪矩形 |
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| [`SetScissorRects`](set-scissor-rects.md) | 设置多个裁剪矩形 |
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| [`SetRenderTargets`](set-render-targets.md) | 设置渲染目标 |
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| [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 |
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| [`SetStencilRef`](set-stencil-ref.md) | 设置模板引用值 |
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| [`SetBlendState`](set-blend-state.md) | 设置混合状态 |
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| [`SetBlendFactor`](set-blend-factor.md) | 设置混合因子 |
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| [`SetVertexBuffer`](set-vertex-buffer.md) | 设置顶点缓冲 |
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| [`SetVertexBuffers`](set-vertex-buffers.md) | 设置多个顶点缓冲 |
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| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
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| [`Draw`](draw.md) | 绘制 |
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| [`DrawIndexed`](draw-indexed.md) | 索引绘制 |
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| [`Clear`](clear.md) | 清除 |
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| [`ClearRenderTarget`](clear-render-target.md) | 清除渲染目标 |
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| [`ClearDepthStencil`](clear-depth-stencil.md) | 清除深度模板 |
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| [`CopyResource`](copy-resource.md) | 复制资源 |
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| [`Dispatch`](dispatch.md) | 分发计算任务 |
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| [`Shutdown`](shutdown.md) | 关闭并释放资源 |
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## 使用示例
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