Align Unity-style object and hierarchy scripting APIs
This commit is contained in:
@@ -67,6 +67,7 @@ public:
|
||||
size_t GetManagedInstanceCount() const { return m_instances.size(); }
|
||||
MonoObject* GetManagedInstanceObject(const ScriptComponent* component) const;
|
||||
MonoObject* CreateManagedComponentWrapper(MonoClass* componentClass, uint64_t gameObjectUUID);
|
||||
bool DestroyManagedObject(MonoObject* managedObject);
|
||||
|
||||
bool TryGetFieldValue(
|
||||
const ScriptComponent* component,
|
||||
|
||||
Reference in New Issue
Block a user