feat(physics): dispatch PhysX simulation events to scene scripts
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@@ -82,5 +82,14 @@ void NullScriptRuntime::InvokeMethod(
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(void)deltaTime;
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}
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void NullScriptRuntime::InvokePhysicsMessage(
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const ScriptRuntimeContext& context,
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ScriptPhysicsMessage message,
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Components::GameObject* other) {
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(void)context;
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(void)message;
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(void)other;
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}
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} // namespace Scripting
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} // namespace XCEngine
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