feat: add explicit camera clear modes
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@@ -3,6 +3,8 @@
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <sstream>
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using namespace XCEngine::Components;
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namespace {
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@@ -16,6 +18,7 @@ TEST(CameraComponent_Test, DefaultValues) {
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EXPECT_FLOAT_EQ(camera.GetNearClipPlane(), 0.1f);
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EXPECT_FLOAT_EQ(camera.GetFarClipPlane(), 1000.0f);
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EXPECT_TRUE(camera.IsPrimary());
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EXPECT_EQ(camera.GetClearMode(), CameraClearMode::Auto);
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}
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TEST(CameraComponent_Test, SetterClamping) {
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@@ -32,6 +35,19 @@ TEST(CameraComponent_Test, SetterClamping) {
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EXPECT_GT(camera.GetFarClipPlane(), camera.GetNearClipPlane());
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}
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TEST(CameraComponent_Test, SerializeRoundTripPreservesClearMode) {
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CameraComponent source;
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source.SetClearMode(CameraClearMode::DepthOnly);
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std::stringstream stream;
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source.Serialize(stream);
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CameraComponent target;
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target.Deserialize(stream);
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EXPECT_EQ(target.GetClearMode(), CameraClearMode::DepthOnly);
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}
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TEST(LightComponent_Test, DefaultValues) {
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LightComponent light;
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