Add XCUI expansion state and coverage tests
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
tone="accent-alt"
|
||||
title="Tool Shelf"
|
||||
subtitle="Scene, asset, and play-mode actions." />
|
||||
<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="132">
|
||||
<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="40">
|
||||
<Card
|
||||
id="assetListHeader"
|
||||
height="54"
|
||||
@@ -29,9 +29,9 @@
|
||||
<TreeItem id="treeUi" title="UI" subtitle="Runtime atlas + themes" indent="1" />
|
||||
</TreeView>
|
||||
<ListView id="recentAssetList" height="496" padding="8" gap="6">
|
||||
<ListItem id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
|
||||
<ListItem id="assetMaterials" title="Materials_Master" subtitle="14 assets selected" />
|
||||
<ListItem id="assetTerrain" title="Terrain_Cliffs_04" subtitle="Texture2D -4096 x 4096" />
|
||||
<ListItem id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
|
||||
<ListItem id="assetCharacter" title="Hero_Character_Controller" subtitle="Prefab -Animation graph bound" />
|
||||
<ListItem id="assetUiAtlas" title="UI_RuntimeAtlas" subtitle="SpriteAtlas -83 packed sprites" />
|
||||
<ListItem id="assetAudio" title="Audio_Ambience_Forest" subtitle="AudioBank -loop region authored" />
|
||||
@@ -77,7 +77,7 @@
|
||||
height="88"
|
||||
title="Inspector Summary"
|
||||
subtitle="Transform, renderer, and prefab overrides." />
|
||||
<ScrollView id="inspectorSections" height="stretch" padding="10" gap="8" scrollY="52">
|
||||
<ScrollView id="inspectorSections" height="stretch" padding="10" gap="8" scrollY="0">
|
||||
<PropertySection id="inspectorTransform" height="156" title="Transform" subtitle="Position / rotation / scale">
|
||||
<FieldRow id="fieldPosition" title="Position" subtitle="0.0, 1.5, 0.0" />
|
||||
<FieldRow id="fieldRotation" title="Rotation" subtitle="0.0, 42.0, 0.0" />
|
||||
|
||||
Reference in New Issue
Block a user