Add XCUI expansion state and coverage tests

This commit is contained in:
2026-04-05 07:29:27 +08:00
parent 646e5855ce
commit 511e94fd30
18 changed files with 1213 additions and 53 deletions

View File

@@ -14,7 +14,7 @@
tone="accent-alt"
title="Tool Shelf"
subtitle="Scene, asset, and play-mode actions." />
<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="132">
<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="40">
<Card
id="assetListHeader"
height="54"
@@ -29,9 +29,9 @@
<TreeItem id="treeUi" title="UI" subtitle="Runtime atlas + themes" indent="1" />
</TreeView>
<ListView id="recentAssetList" height="496" padding="8" gap="6">
<ListItem id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
<ListItem id="assetMaterials" title="Materials_Master" subtitle="14 assets selected" />
<ListItem id="assetTerrain" title="Terrain_Cliffs_04" subtitle="Texture2D -4096 x 4096" />
<ListItem id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
<ListItem id="assetCharacter" title="Hero_Character_Controller" subtitle="Prefab -Animation graph bound" />
<ListItem id="assetUiAtlas" title="UI_RuntimeAtlas" subtitle="SpriteAtlas -83 packed sprites" />
<ListItem id="assetAudio" title="Audio_Ambience_Forest" subtitle="AudioBank -loop region authored" />
@@ -77,7 +77,7 @@
height="88"
title="Inspector Summary"
subtitle="Transform, renderer, and prefab overrides." />
<ScrollView id="inspectorSections" height="stretch" padding="10" gap="8" scrollY="52">
<ScrollView id="inspectorSections" height="stretch" padding="10" gap="8" scrollY="0">
<PropertySection id="inspectorTransform" height="156" title="Transform" subtitle="Position / rotation / scale">
<FieldRow id="fieldPosition" title="Position" subtitle="0.0, 1.5, 0.0" />
<FieldRow id="fieldRotation" title="Rotation" subtitle="0.0, 42.0, 0.0" />