refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories

- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
2026-03-24 14:46:17 +08:00
parent b1829bcfc5
commit 50c0ffdb9e
47 changed files with 0 additions and 0 deletions

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#include "Resources/Texture.h"
#include <cstring>
namespace XCEngine {
namespace Resources {
Texture::Texture() = default;
Texture::~Texture() = default;
void Texture::Release() {
m_pixelData.Clear();
SetInvalid();
}
bool Texture::Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
Core::uint32 mipLevels, TextureType type, TextureFormat format,
const void* data, size_t dataSize) {
m_width = width;
m_height = height;
m_depth = depth;
m_mipLevels = mipLevels;
m_textureType = type;
m_format = format;
if (data && dataSize > 0) {
m_pixelData.Resize(dataSize);
std::memcpy(m_pixelData.Data(), data, dataSize);
}
m_memorySize = dataSize;
return true;
}
bool Texture::GenerateMipmaps() {
return false;
}
} // namespace Resources
} // namespace XCEngine

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#include <XCEngine/Resources/TextureImportSettings.h>
namespace XCEngine {
namespace Resources {
TextureImportSettings::TextureImportSettings() = default;
TextureImportSettings::~TextureImportSettings() = default;
Core::UniqueRef<ImportSettings> TextureImportSettings::Clone() const {
return Core::UniqueRef<ImportSettings>(new TextureImportSettings(*this));
}
bool TextureImportSettings::LoadFromJSON(const Containers::String& json) {
return false;
}
Containers::String TextureImportSettings::SaveToJSON() const {
return Containers::String();
}
} // namespace Resources
} // namespace XCEngine

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#include "Resources/TextureLoader.h"
#include "Resources/ResourceManager.h"
namespace XCEngine {
namespace Resources {
TextureLoader::TextureLoader() = default;
TextureLoader::~TextureLoader() = default;
Containers::Array<Containers::String> TextureLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack(Containers::String("png"));
extensions.PushBack(Containers::String("jpg"));
extensions.PushBack(Containers::String("jpeg"));
extensions.PushBack(Containers::String("tga"));
extensions.PushBack(Containers::String("bmp"));
extensions.PushBack(Containers::String("gif"));
extensions.PushBack(Containers::String("hdr"));
extensions.PushBack(Containers::String("dds"));
return extensions;
}
bool TextureLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
ext.ToLower();
return ext == "png" || ext == "jpg" || ext == "jpeg" ||
ext == "tga" || ext == "bmp" || ext == "gif" ||
ext == "hdr" || ext == "dds";
}
LoadResult TextureLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
Containers::String ext = GetExtension(path);
ext.ToLower();
if (!CanLoad(path)) {
return LoadResult(Containers::String("Unsupported texture format: ") + ext);
}
Containers::Array<Core::uint8> fileData = ReadFileData(path);
if (fileData.Empty()) {
return LoadResult(Containers::String("Failed to read file: ") + path);
}
auto* texture = new Texture();
IResource::ConstructParams params;
params.name = path;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = fileData.Size();
texture->Initialize(params);
return LoadResult(texture);
}
ImportSettings* TextureLoader::GetDefaultSettings() const {
return nullptr;
}
REGISTER_RESOURCE_LOADER(TextureLoader);
} // namespace Resources
} // namespace XCEngine