refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories
- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
40
engine/src/Resources/Texture/Texture.cpp
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40
engine/src/Resources/Texture/Texture.cpp
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#include "Resources/Texture.h"
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#include <cstring>
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namespace XCEngine {
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namespace Resources {
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Texture::Texture() = default;
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Texture::~Texture() = default;
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void Texture::Release() {
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m_pixelData.Clear();
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SetInvalid();
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}
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bool Texture::Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
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Core::uint32 mipLevels, TextureType type, TextureFormat format,
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const void* data, size_t dataSize) {
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m_width = width;
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m_height = height;
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m_depth = depth;
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m_mipLevels = mipLevels;
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m_textureType = type;
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m_format = format;
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if (data && dataSize > 0) {
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m_pixelData.Resize(dataSize);
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std::memcpy(m_pixelData.Data(), data, dataSize);
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}
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m_memorySize = dataSize;
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return true;
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}
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bool Texture::GenerateMipmaps() {
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return false;
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}
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} // namespace Resources
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} // namespace XCEngine
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23
engine/src/Resources/Texture/TextureImportSettings.cpp
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23
engine/src/Resources/Texture/TextureImportSettings.cpp
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#include <XCEngine/Resources/TextureImportSettings.h>
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namespace XCEngine {
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namespace Resources {
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TextureImportSettings::TextureImportSettings() = default;
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TextureImportSettings::~TextureImportSettings() = default;
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Core::UniqueRef<ImportSettings> TextureImportSettings::Clone() const {
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return Core::UniqueRef<ImportSettings>(new TextureImportSettings(*this));
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}
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bool TextureImportSettings::LoadFromJSON(const Containers::String& json) {
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return false;
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}
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Containers::String TextureImportSettings::SaveToJSON() const {
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return Containers::String();
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}
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} // namespace Resources
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} // namespace XCEngine
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67
engine/src/Resources/Texture/TextureLoader.cpp
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67
engine/src/Resources/Texture/TextureLoader.cpp
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#include "Resources/TextureLoader.h"
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#include "Resources/ResourceManager.h"
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namespace XCEngine {
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namespace Resources {
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TextureLoader::TextureLoader() = default;
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TextureLoader::~TextureLoader() = default;
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Containers::Array<Containers::String> TextureLoader::GetSupportedExtensions() const {
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Containers::Array<Containers::String> extensions;
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extensions.PushBack(Containers::String("png"));
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extensions.PushBack(Containers::String("jpg"));
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extensions.PushBack(Containers::String("jpeg"));
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extensions.PushBack(Containers::String("tga"));
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extensions.PushBack(Containers::String("bmp"));
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extensions.PushBack(Containers::String("gif"));
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extensions.PushBack(Containers::String("hdr"));
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extensions.PushBack(Containers::String("dds"));
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return extensions;
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}
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bool TextureLoader::CanLoad(const Containers::String& path) const {
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Containers::String ext = GetExtension(path);
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ext.ToLower();
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return ext == "png" || ext == "jpg" || ext == "jpeg" ||
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ext == "tga" || ext == "bmp" || ext == "gif" ||
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ext == "hdr" || ext == "dds";
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}
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LoadResult TextureLoader::Load(const Containers::String& path, const ImportSettings* settings) {
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(void)settings;
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Containers::String ext = GetExtension(path);
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ext.ToLower();
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if (!CanLoad(path)) {
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return LoadResult(Containers::String("Unsupported texture format: ") + ext);
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}
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Containers::Array<Core::uint8> fileData = ReadFileData(path);
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if (fileData.Empty()) {
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return LoadResult(Containers::String("Failed to read file: ") + path);
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}
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auto* texture = new Texture();
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IResource::ConstructParams params;
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params.name = path;
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params.path = path;
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params.guid = ResourceGUID::Generate(path);
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params.memorySize = fileData.Size();
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texture->Initialize(params);
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return LoadResult(texture);
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}
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ImportSettings* TextureLoader::GetDefaultSettings() const {
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return nullptr;
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}
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REGISTER_RESOURCE_LOADER(TextureLoader);
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} // namespace Resources
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} // namespace XCEngine
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