refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories

- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
2026-03-24 14:46:17 +08:00
parent b1829bcfc5
commit 50c0ffdb9e
47 changed files with 0 additions and 0 deletions

View File

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#include "Resources/Shader.h"
namespace XCEngine {
namespace Resources {
Shader::Shader() = default;
Shader::~Shader() = default;
void Shader::Release() {
m_sourceCode.Clear();
m_compiledBinary.Clear();
m_uniforms.Clear();
m_attributes.Clear();
m_rhiResource = nullptr;
m_isValid = false;
}
void Shader::SetSourceCode(const Containers::String& source) {
m_sourceCode = source;
}
void Shader::SetCompiledBinary(const Containers::Array<Core::uint8>& binary) {
m_compiledBinary = binary;
}
void Shader::AddUniform(const ShaderUniform& uniform) {
m_uniforms.PushBack(uniform);
}
void Shader::AddAttribute(const ShaderAttribute& attribute) {
m_attributes.PushBack(attribute);
}
void Shader::SetRHIResource(class IRHIShader* resource) {
m_rhiResource = resource;
}
} // namespace Resources
} // namespace XCEngine