refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories

- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
2026-03-24 14:46:17 +08:00
parent b1829bcfc5
commit 50c0ffdb9e
47 changed files with 0 additions and 0 deletions

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#include "Resources/MeshLoader.h"
#include "Resources/ResourceManager.h"
namespace XCEngine {
namespace Resources {
MeshLoader::MeshLoader() = default;
MeshLoader::~MeshLoader() = default;
Containers::Array<Containers::String> MeshLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack(Containers::String("fbx"));
extensions.PushBack(Containers::String("obj"));
extensions.PushBack(Containers::String("gltf"));
extensions.PushBack(Containers::String("glb"));
extensions.PushBack(Containers::String("dae"));
extensions.PushBack(Containers::String("stl"));
return extensions;
}
bool MeshLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
ext.ToLower();
return ext == "fbx" || ext == "obj" || ext == "gltf" ||
ext == "glb" || ext == "dae" || ext == "stl";
}
LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings* settings) {
(void)settings;
Containers::String ext = GetExtension(path);
ext.ToLower();
if (!CanLoad(path)) {
return LoadResult(Containers::String("Unsupported mesh format: ") + ext);
}
Containers::Array<Core::uint8> fileData = ReadFileData(path);
if (fileData.Empty()) {
return LoadResult(Containers::String("Failed to read file: ") + path);
}
auto* mesh = new Mesh();
IResource::ConstructParams params;
params.name = path;
params.path = path;
params.guid = ResourceGUID::Generate(path);
params.memorySize = fileData.Size();
mesh->Initialize(params);
return LoadResult(mesh);
}
ImportSettings* MeshLoader::GetDefaultSettings() const {
return nullptr;
}
REGISTER_RESOURCE_LOADER(MeshLoader);
} // namespace Resources
} // namespace XCEngine