refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories

- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
2026-03-24 14:46:17 +08:00
parent b1829bcfc5
commit 50c0ffdb9e
47 changed files with 0 additions and 0 deletions

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#include "Resources/MaterialLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
MaterialLoader::MaterialLoader() = default;
MaterialLoader::~MaterialLoader() = default;
Containers::Array<Containers::String> MaterialLoader::GetSupportedExtensions() const {
Containers::Array<Containers::String> extensions;
extensions.PushBack("mat");
extensions.PushBack("material");
extensions.PushBack("json");
return extensions;
}
bool MaterialLoader::CanLoad(const Containers::String& path) const {
Containers::String ext = GetExtension(path);
return ext == "mat" || ext == "material" || ext == "json";
}
LoadResult MaterialLoader::Load(const Containers::String& path, const ImportSettings* settings) {
Containers::Array<Core::uint8> data = ReadFileData(path);
if (data.Empty()) {
return LoadResult("Failed to read material file: " + path);
}
Material* material = new Material();
material->m_path = path;
material->m_name = path;
material->m_guid = ResourceGUID::Generate(path);
Containers::String jsonStr;
jsonStr.Reserve(data.Size());
for (size_t i = 0; i < data.Size(); ++i) {
jsonStr += static_cast<char>(data[i]);
}
size_t shaderPos = jsonStr.Find("\"shader\"");
if (shaderPos != Containers::String::npos) {
size_t colonPos = jsonStr.Find(":", shaderPos);
if (colonPos != Containers::String::npos) {
size_t quoteStart = jsonStr.Find("\"", colonPos);
size_t quoteEnd = jsonStr.Find("\"", quoteStart + 1);
if (quoteStart != Containers::String::npos && quoteEnd != Containers::String::npos) {
Containers::String shaderPath = jsonStr.Substring(quoteStart + 1, quoteEnd - quoteStart - 1);
auto shaderHandle = ResourceManager::Get().Load<Shader>(shaderPath);
if (shaderHandle.IsValid()) {
material->SetShader(shaderHandle);
}
}
}
}
material->m_isValid = true;
material->m_memorySize = sizeof(Material) + material->m_name.Length() + material->m_path.Length();
return LoadResult(material);
}
ImportSettings* MaterialLoader::GetDefaultSettings() const {
return nullptr;
}
bool MaterialLoader::ParseMaterialData(const Containers::Array<Core::uint8>& data, Material* material) {
return true;
}
} // namespace Resources
} // namespace XCEngine