refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories

- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
2026-03-24 14:46:17 +08:00
parent b1829bcfc5
commit 50c0ffdb9e
47 changed files with 0 additions and 0 deletions

View File

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#include "Resources/AudioClip.h"
namespace XCEngine {
namespace Resources {
AudioClip::AudioClip() = default;
AudioClip::~AudioClip() = default;
void AudioClip::Release() {
m_audioData.Clear();
m_rhiResource = nullptr;
m_isValid = false;
}
void AudioClip::SetAudioData(const Containers::Array<Core::uint8>& data) {
m_audioData = data;
if (m_sampleRate > 0 && m_channels > 0 && m_bitsPerSample > 0) {
size_t bytesPerSample = m_bitsPerSample / 8;
size_t totalSamples = data.Size() / bytesPerSample;
m_duration = static_cast<float>(totalSamples) / static_cast<float>(m_sampleRate);
}
}
void AudioClip::SetRHIResource(class IRHIAudioBuffer* resource) {
m_rhiResource = resource;
}
} // namespace Resources
} // namespace XCEngine