refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories
- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
31
engine/src/Resources/AudioClip/AudioClip.cpp
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31
engine/src/Resources/AudioClip/AudioClip.cpp
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#include "Resources/AudioClip.h"
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namespace XCEngine {
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namespace Resources {
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AudioClip::AudioClip() = default;
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AudioClip::~AudioClip() = default;
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void AudioClip::Release() {
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m_audioData.Clear();
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m_rhiResource = nullptr;
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m_isValid = false;
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}
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void AudioClip::SetAudioData(const Containers::Array<Core::uint8>& data) {
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m_audioData = data;
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if (m_sampleRate > 0 && m_channels > 0 && m_bitsPerSample > 0) {
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size_t bytesPerSample = m_bitsPerSample / 8;
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size_t totalSamples = data.Size() / bytesPerSample;
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m_duration = static_cast<float>(totalSamples) / static_cast<float>(m_sampleRate);
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}
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}
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void AudioClip::SetRHIResource(class IRHIAudioBuffer* resource) {
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m_rhiResource = resource;
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}
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} // namespace Resources
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} // namespace XCEngine
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