refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories
- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
This commit is contained in:
211
engine/src/Core/Asset/ResourceManager.cpp
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211
engine/src/Core/Asset/ResourceManager.cpp
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#include "Resources/ResourceManager.h"
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#include "Resources/ResourceHandle.h"
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#include "Resources/ResourceTypes.h"
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namespace XCEngine {
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namespace Resources {
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ResourceManager& ResourceManager::Get() {
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static ResourceManager instance;
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return instance;
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}
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void ResourceManager::Initialize() {
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m_asyncLoader = Core::MakeUnique<AsyncLoader>();
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m_asyncLoader->Initialize(2);
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}
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void ResourceManager::Shutdown() {
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UnloadAll();
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m_asyncLoader->Shutdown();
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m_asyncLoader.reset();
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}
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void ResourceManager::SetResourceRoot(const Containers::String& rootPath) {
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m_resourceRoot = rootPath;
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}
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const Containers::String& ResourceManager::GetResourceRoot() const {
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return m_resourceRoot;
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}
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void ResourceManager::AddRef(ResourceGUID guid) {
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std::lock_guard lock(m_mutex);
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auto* it = m_refCounts.Find(guid);
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if (it == nullptr) {
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m_refCounts.Insert(guid, 1);
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} else {
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(*it)++;
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}
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if (!m_resourceCache.Contains(guid)) {
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ReloadResource(guid);
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}
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}
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void ResourceManager::Release(ResourceGUID guid) {
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std::lock_guard lock(m_mutex);
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auto* it = m_refCounts.Find(guid);
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if (it != nullptr) {
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(*it)--;
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if (*it == 0) {
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m_refCounts.Erase(guid);
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m_cache.OnZeroRefCount(guid);
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}
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}
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}
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Core::uint32 ResourceManager::GetRefCount(ResourceGUID guid) const {
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auto* it = m_refCounts.Find(guid);
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return it != nullptr ? *it : 0;
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}
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void ResourceManager::RegisterLoader(IResourceLoader* loader) {
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std::lock_guard lock(m_mutex);
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m_loaders.Insert(loader->GetResourceType(), loader);
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}
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IResourceLoader* ResourceManager::GetLoader(ResourceType type) const {
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auto* it = m_loaders.Find(type);
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return it != nullptr ? *it : nullptr;
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}
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IResourceLoader* ResourceManager::FindLoader(ResourceType type) {
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return GetLoader(type);
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}
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IResource* ResourceManager::FindInCache(ResourceGUID guid) {
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std::lock_guard lock(m_mutex);
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auto* it = m_resourceCache.Find(guid);
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return it != nullptr ? *it : nullptr;
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}
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void ResourceManager::AddToCache(ResourceGUID guid, IResource* resource) {
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std::lock_guard lock(m_mutex);
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m_resourceCache.Insert(guid, resource);
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m_memoryUsage += resource->GetMemorySize();
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m_cache.Add(guid, resource);
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if (m_memoryUsage > m_memoryBudget) {
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m_cache.OnMemoryPressure(m_memoryUsage - m_memoryBudget);
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}
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}
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void ResourceManager::Unload(ResourceGUID guid) {
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std::lock_guard lock(m_mutex);
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auto* it = m_resourceCache.Find(guid);
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if (it != nullptr) {
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IResource* resource = *it;
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m_resourceCache.Erase(guid);
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m_memoryUsage -= resource->GetMemorySize();
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resource->Release();
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}
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}
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void ResourceManager::UnloadAll() {
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std::lock_guard lock(m_mutex);
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for (size_t i = 0; i < m_resourceCache.Size(); ++i) {
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// This is a simplified approach - we'd need a way to iterate
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// For now, just clear everything
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}
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m_resourceCache.Clear();
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m_refCounts.Clear();
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m_memoryUsage = 0;
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}
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void ResourceManager::SetMemoryBudget(size_t bytes) {
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m_memoryBudget = bytes;
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}
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size_t ResourceManager::GetMemoryUsage() const {
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return m_memoryUsage;
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}
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size_t ResourceManager::GetMemoryBudget() const {
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return m_memoryBudget;
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}
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void ResourceManager::FlushCache() {
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m_cache.Flush();
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}
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IResource* ResourceManager::Find(const Containers::String& path) {
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return Find(ResourceGUID::Generate(path));
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}
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IResource* ResourceManager::Find(ResourceGUID guid) {
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return FindInCache(guid);
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}
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bool ResourceManager::Exists(const Containers::String& path) const {
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return Exists(ResourceGUID::Generate(path));
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}
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bool ResourceManager::Exists(ResourceGUID guid) const {
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return m_resourceCache.Contains(guid);
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}
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Containers::String ResourceManager::ResolvePath(const Containers::String& relativePath) const {
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return m_resourceRoot + "/" + relativePath;
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}
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void ResourceManager::LoadAsync(const Containers::String& path, ResourceType type,
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std::function<void(LoadResult)> callback) {
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LoadAsync(path, type, nullptr, callback);
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}
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void ResourceManager::LoadAsync(const Containers::String& path, ResourceType type,
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ImportSettings* settings,
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std::function<void(LoadResult)> callback) {
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m_asyncLoader->Submit(path, type, settings, callback);
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}
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void ResourceManager::Unload(const Containers::String& path) {
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Unload(ResourceGUID::Generate(path));
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}
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void ResourceManager::UnloadUnused() {
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}
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void ResourceManager::UnregisterLoader(ResourceType type) {
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m_loaders.Erase(type);
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}
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void ResourceManager::ReloadResource(ResourceGUID guid) {
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auto* pathIt = m_guidToPath.Find(guid);
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if (pathIt == nullptr) {
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return;
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}
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}
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Containers::Array<Containers::String> ResourceManager::GetResourcePaths() const {
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Containers::Array<Containers::String> paths;
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for (const auto& pair : m_guidToPath) {
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paths.PushBack(pair.second);
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}
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return paths;
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}
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void ResourceManager::UnloadGroup(const Containers::Array<ResourceGUID>& guids) {
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std::lock_guard lock(m_mutex);
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for (const auto& guid : guids) {
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auto* it = m_resourceCache.Find(guid);
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if (it != nullptr) {
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IResource* resource = *it;
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m_resourceCache.Erase(guid);
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m_memoryUsage -= resource->GetMemorySize();
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resource->Release();
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}
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}
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}
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} // namespace Resources
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} // namespace XCEngine
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