refactor(docs): add GameObject UUID methods and Component serialization methods
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@@ -35,6 +35,8 @@ Component 是 XCEngine ECS 架构中的组件基类,所有具体组件(如 T
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| `virtual void OnEnable()` | 启用时调用 |
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| `virtual void OnDisable()` | 禁用时调用 |
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| `virtual void OnDestroy()` | 销毁时调用 |
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| `virtual void Serialize(std::ostream& os) const` | 序列化组件数据 |
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| `virtual void Deserialize(std::istream& is)` | 反序列化组件数据 |
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## 使用示例
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