Add model and GaussianSplat asset pipelines
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40
engine/src/Resources/Model/ModelLoader.cpp
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40
engine/src/Resources/Model/ModelLoader.cpp
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#include <XCEngine/Resources/Model/ModelLoader.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Resources/Model/ModelArtifactIO.h>
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namespace XCEngine {
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namespace Resources {
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ModelLoader::ModelLoader() = default;
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ModelLoader::~ModelLoader() = default;
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Containers::Array<Containers::String> ModelLoader::GetSupportedExtensions() const {
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Containers::Array<Containers::String> extensions;
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extensions.PushBack("xcmodel");
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return extensions;
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}
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bool ModelLoader::CanLoad(const Containers::String& path) const {
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return GetExtension(path).ToLower() == "xcmodel";
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}
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LoadResult ModelLoader::Load(const Containers::String& path, const ImportSettings* settings) {
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(void)settings;
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if (!CanLoad(path)) {
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return LoadResult(Containers::String("Unsupported model format: ") + GetExtension(path).ToLower());
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}
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return LoadModelArtifact(path);
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}
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ImportSettings* ModelLoader::GetDefaultSettings() const {
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return nullptr;
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}
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REGISTER_RESOURCE_LOADER(ModelLoader);
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} // namespace Resources
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} // namespace XCEngine
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