Refactor editor windowing and update renderer regression
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@@ -1360,6 +1360,11 @@ namespace Gameplay
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internal sealed class ManagedRendererInvalidationProbeFeature
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: ScriptableRendererFeature
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{
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public override void Create()
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{
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ManagedRendererInvalidationProbeState.CreateFeatureCallCount++;
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}
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protected override void ReleaseRuntimeResources()
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{
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ManagedRendererInvalidationProbeState.DisposeFeatureCallCount++;
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@@ -1381,7 +1386,6 @@ namespace Gameplay
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public ManagedRendererInvalidationProbeRendererData()
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: base(false)
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{
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ManagedRendererInvalidationProbeState.CreateFeatureCallCount++;
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rendererFeatures =
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ProbeScriptableObjectFactory
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.CreateRendererFeatureList(
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