Refactor editor windowing and update renderer regression
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@@ -10,6 +10,8 @@
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namespace XCEngine::UI::Editor::App {
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class EditorWindowSystem;
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class EditorWorkspaceWindowContentController final
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: public EditorWindowContentController
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, public EditorWindowWorkspaceBinding
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@@ -19,7 +21,8 @@ class EditorWorkspaceWindowContentController final
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public:
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EditorWorkspaceWindowContentController(
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std::string windowId,
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UIEditorWorkspaceController workspaceController);
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UIEditorWorkspaceController workspaceController,
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EditorWindowSystem& windowSystem);
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~EditorWorkspaceWindowContentController() override;
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EditorWindowContentCapabilities GetCapabilities() const override;
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@@ -72,8 +75,12 @@ public:
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std::string_view fallbackWindowTitle) const override;
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private:
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void RefreshProjectionFromWorkspaceController(bool primary = false);
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void RestoreWorkspaceControllerFromProjection();
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std::string m_windowId = {};
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UIEditorWorkspaceController m_workspaceController = {};
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EditorWindowSystem& m_windowSystem;
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EditorWorkspaceWindowProjection m_projection = {};
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EditorShellRuntime m_shellRuntime = {};
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EditorWindowFrameOrchestrator m_frameOrchestrator = {};
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@@ -81,6 +88,7 @@ private:
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std::unique_ptr<EditorWindowContentController> CreateEditorWorkspaceWindowContentController(
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std::string_view windowId,
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UIEditorWorkspaceController workspaceController);
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UIEditorWorkspaceController workspaceController,
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EditorWindowSystem& windowSystem);
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} // namespace XCEngine::UI::Editor::App
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