Refactor editor windowing and update renderer regression
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@@ -2,6 +2,7 @@
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#include "Windowing/Content/EditorUtilityWindowContentController.h"
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#include "Windowing/Content/EditorWorkspaceWindowContentController.h"
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#include "Windowing/System/EditorWindowSystem.h"
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#include <utility>
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@@ -13,10 +14,12 @@ class DefaultEditorWindowContentFactory final : public EditorWindowContentFactor
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public:
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std::unique_ptr<EditorWindowContentController> CreateWorkspaceContentController(
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std::string_view windowId,
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UIEditorWorkspaceController workspaceController) const override {
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UIEditorWorkspaceController workspaceController,
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EditorWindowSystem& windowSystem) const override {
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return CreateEditorWorkspaceWindowContentController(
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windowId,
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std::move(workspaceController));
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std::move(workspaceController),
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windowSystem);
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}
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std::unique_ptr<EditorWindowContentController> CreateUtilityContentController(
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