refactor(srp): bind managed fullscreen auxiliary inputs through render graph
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@@ -493,6 +493,15 @@ namespace XCEngine
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ulong rasterPassHandle,
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int textureHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_AddRasterPassTextureBinding(
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ulong nativeHandle,
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ulong rasterPassHandle,
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string shaderResourceName,
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int textureHandle,
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bool isDepth);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_SetRasterPassColorAttachment(
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