refactor(srp): bind managed fullscreen auxiliary inputs through render graph

This commit is contained in:
2026-04-22 00:43:25 +08:00
parent b40eeb32b8
commit 4dda59a510
10 changed files with 976 additions and 213 deletions

View File

@@ -493,6 +493,15 @@ namespace XCEngine
ulong rasterPassHandle,
int textureHandle);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool
Rendering_ScriptableRenderContext_AddRasterPassTextureBinding(
ulong nativeHandle,
ulong rasterPassHandle,
string shaderResourceName,
int textureHandle,
bool isDepth);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool
Rendering_ScriptableRenderContext_SetRasterPassColorAttachment(